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Usef Farahmand edited this page Oct 24, 2024 · 3 revisions

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Welcome to the UAPI UniTask Wiki! This documentation will guide you through the features, installation, and usage of the UAPI library.

โœจ If you prefer using Unity's Coroutine system for asynchronous operations, we also offer a version of this package that integrates with Coroutines. You can find it here.

Getting Started

Installation ๐Ÿ› ๏ธ

Step 1: Install UniTask ๐Ÿ“ฆ

UAPI UniTask depends on UniTask, which needs to be installed before adding UAPI UniTask. Follow these steps:

  1. Open Unity and go to Window -> Package Manager.
  2. Press the + button and select Add package from git URL...
  3. Enter https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask and press Add.

Step 2: Install UAPI UniTask

Git URL ๐ŸŒ

  1. After installing UniTask, open Window -> Package Manager in Unity.
  2. Press the + button and choose Add package from git URL...
  3. Enter https://github.com/UModules/UAPI-UniTask.git and press Add.

Manifest File ๐Ÿ“„

To install via git URL by editing the manifest.json, add this entry: "com.umodules.uapi": "https://github.com/UModules/UAPI-UniTask.git#upm"

Unity Package ๐Ÿ“ฆ

Alternatively, you can add the code directly to your project:

  1. Clone the repo or download the latest release.
  2. Add the UAPI UniTask folder to your Unity project or import the .unitypackage.

Features ๐ŸŒŸ

  • Easy Integration: Simplifies the integration of APIs into your applications.
  • Comprehensive Documentation: Detailed documentation to help you get started quickly.
  • Modular Architecture: Highly modular design allows for easy customization and extension.
  • Robust Testing: Includes a suite of tests to ensure reliability and stability.

Usage ๐Ÿ“–

Sample Usage ๐ŸŽฎ

To see how UAPI UniTask works, you can explore the sample provided:

  1. Open Unity and load the Sample/Scenes/APISample.unity scene.
  2. Run the sample to see how API requests are handled asynchronously using coroutines.

Custom Request Function ๐Ÿ”ง

To demonstrate how to use UAPI UniTask, here's a simple function that sends a request and handles the response:

private void OnRequest()
{
   UniTask.Void(async () =>
   {
         var response = await APIClient.SendRequest(/*APIRequestConfig*/, /*RequestScreenConfig*/);
         if (response.isSuccessful)
         {
            Debug.Log($"Response: {response.ToString()}");
         }
         else
         {
            Debug.LogError("Request failed: " + response.errorMessage);
         }
   });
}

Key Classes and Configurations:

  • APIRequestConfig: Configuration for creating and managing API requests. This class is responsible for defining the key properties of an API request, including the URL, HTTP method, headers, request body, timeout, and optional authentication. It also provides methods to generate request configurations with or without an authentication token. The class ensures that all necessary fields, such as the access token when authentication is required, are properly validated before making the request. It also offers methods to determine whether a request has headers or a body.
  • RequestScreenConfig: Configuration for managing the display of network-related screens during API requests, including options for showing, hiding, or customizing screens based on the network state or response.
  • Response(NetworkResponse response): The callback function that handles the API response. It checks whether the response is successful, and logs the result accordingly.

License

This project is licensed under the MIT License. See the LICENSE file for details.