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@turadr turadr commented Dec 8, 2020

This PR restructures the repository as a Unity package.

turadr and others added 9 commits December 8, 2020 23:17
…editor version 2019.4 or newer

Change of license
Add xml documentation to NavMeshLink, NavMeshModifierVolume and NavMeshSurface

Co-authored-by: Maxime Plantady <maxime.plantady@unity3d.com>
Co-authored-by: Adrian Turcanu <adriant@unity3d.com>
Co-authored-by: Maxime Plantady <maxime.plantady@unity3d.com>
Co-authored-by: Adrian Turcanu <adriant@unity3d.com>
@Petethegoat
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Mildly excited for this. 👍

@mattluard
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Will NavMeshComponents become a package soon?

I suppose a bigger but more general question is: will Navigation go back into active development at some point? From the outside,it seems Unity just has @turadr to look after a pretty crucial piece of the Unity jigsaw puzzle, and presumably is just busy with other things most of the time.

@turadr
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turadr commented May 31, 2021

@mattluard This code is already published as an experimental package named "AI Navigation" - com.unity.ai.navigation .
Please follow thread #172 for future news.

You can find an overview of our roadmap here https://resources.unity.com/unity-engine-roadmap/navigation-game-ai .

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3 participants