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fix: ClientIdToTransportId fix when MULTIPLAYER_TOOLS_1_0_0_PRE_7 is defined #3730
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fix: ClientIdToTransportId fix when MULTIPLAYER_TOOLS_1_0_0_PRE_7 is defined #3730
Conversation
@NoelStephensUnity @EmandM I wonder if we should even consider such changes since
so I would argue for checking if anyone is using this define (not sure if we can do this) and potentially we can even remove it ![]() |
Yeah, the original PR did not back port... but I am on the same page. It most likely would be better to focus our time on v2.x things. |
Purpose of this PR
When MULTIPLAYER_TOOLS_1_0_0_PRE_7 is defined there is code within UnityTransport that did not take the ClientIdToTransportId into consideration. This resolves that issue.
This PR also handles the deprecation of
GetInstanceID
and replaces all uses withGetEntityId
when using newer versions of Unity 6.Jira ticket
NA
Changelog
NA (issue landed in develop-2.0.0 but has not been released in a package)
Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing done
Automated tests:
Covered by existing automated tests
Covered by new automated tests
Does the change require QA team to:
Review automated tests
?Execute manual tests
?Provide feedback about the PR
?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
Backports
No back port required.