fix: players spawned by session owner when scene management disabled don't synchronize #3816
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Purpose of this PR (WIP)
Fixing issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene management is disabled then the already spawned players will not properly get synchronized by each owning client due to the newly connected client's identifier already being added prior to synchronization.
Jira ticket
(WIP)
Changelog
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Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing :
Manual testing doneAutomated tests:
Covered by existing automated testsCovered by new automated tests(WIP)Does the change require QA team to:
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Backports
DA specific, does not require backport.