Computer engineer and solo game developer. I build systems that are small, fast, and easy to read. Most of my work is in Unity and C#.
- Building a high-fantasy RPG in Unity as a solo dev
- Sharing small, focused C# utilities (one script at a time)
- Clean APIs and practical naming
- Data-driven design and mod-friendly tools
- Performance wins that do not hurt clarity
- AdaptiveNumber => integer type that upgrades to BigInteger
C#, Unity, .NET, LINQ, Addressables, BigInteger, Git
