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@chj990707
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This PR is heavily under construction so expect bugs.

FlwContraption is removed, so the mixin needs to be moved somewhere else (probably ContraptionVisual or ClientContraption). Actors aren't currently rendered correctly.
Cannot right-click interact or place the blocks on a interact-me contraption, but things like taking dropped items in, kinetics, item processing seems to work.
- Updated the dependency version of create and removed the transitive one from VS2.
- Fixed interaction/placing blocks on interact-me contraptions.
- Fixed rendering of interact-me contraptions, both with and without flywheel backend.
- ClientShip render transform update. Where did the method go?
- Change of carriage constraints to joints.
- Disabling Contraption Ship Kinematic velocity and portal dimension change.
@CLAassistant
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CLAassistant commented Dec 16, 2025

CLA assistant check
Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.
1 out of 2 committers have signed the CLA.

✅ chj990707
❌ blockninja124
You have signed the CLA already but the status is still pending? Let us recheck it.

@chj990707
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Known issues:

  • Shafts on propagator bearing does not render.
  • Placing disjointed bearing crashes the game client-side.

blockninja124 and others added 2 commits December 15, 2025 23:42
- using isWindmill as property crashes the game. Why didn't it prior to update?
@StewStrong
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Pretty based if I say so myself 😃

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4 participants