This function takes a shader record and creates a Texture bitmap.
FUNCTION CreateTextureBitmapD(parentShaderRecord : HANDLE): HANDLE;def vs.CreateTextureBitmapD(parentShaderRecord):
return HANDLE| Name | Type | Description |
|---|---|---|
| parentShaderRecord | HANDLE | This is the shader record input that the texture bitmap will be attached to. |
VS Functions: SetTextureBitmap | CreateShaderRecord
Availability: from Vectorworks 2019