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Add animated gauntlet anchors to complete set, godmode parrying compatibility, and fix translucent warhammers#55

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CreepZoneTNT wants to merge 10 commits intoVeeveene:masterfrom
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Add animated gauntlet anchors to complete set, godmode parrying compatibility, and fix translucent warhammers#55
CreepZoneTNT wants to merge 10 commits intoVeeveene:masterfrom
CreepZoneTNT:to-submit

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CreepZoneTNT and others added 10 commits March 27, 2026 12:19
Silly lang mistake
…arterstaves, and warhammers, and migrated some animated/variable gauntlets to the new system

(also mildly refactored the Goblin War Claw and made the hook velocity based on shoot speed instead of a constant value)
…OrchidGuardian parameter for OrchidModGuardianGauntlet.ModifyHitNPCGauntlet() and renamed it to GauntletModifyHitNPC() for consistency with the other 3 weapon types (there were only 3 references so it's not too crazy a change) (I think)
Block: "{0} click to block"
BlockGuard: "{0} click to block, costing {1} {^1:guard;guards}"
BlockSlam: "{0} click to block, costing {1} {^1:slam;slams}"
BlockSlam: "{0} click to block, costing {2} {^2:slam;slams}"
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