Add animated gauntlet anchors to complete set, godmode parrying compatibility, and fix translucent warhammers#55
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CreepZoneTNT wants to merge 10 commits intoVeeveene:masterfrom
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Silly lang mistake
…arterstaves, and warhammers, and migrated some animated/variable gauntlets to the new system (also mildly refactored the Goblin War Claw and made the hook velocity based on shoot speed instead of a constant value)
…nch, no idea how that got there
…OrchidGuardian parameter for OrchidModGuardianGauntlet.ModifyHitNPCGauntlet() and renamed it to GauntletModifyHitNPC() for consistency with the other 3 weapon types (there were only 3 references so it's not too crazy a change) (I think)
| Block: "{0} click to block" | ||
| BlockGuard: "{0} click to block, costing {1} {^1:guard;guards}" | ||
| BlockSlam: "{0} click to block, costing {1} {^1:slam;slams}" | ||
| BlockSlam: "{0} click to block, costing {2} {^2:slam;slams}" |
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