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Pack Format
Venomalia edited this page Oct 19, 2021
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This describes how a package must be designed and formatted to fit this project.
If you have created your package according to this guide, your package should already match these requirements.
Format - Example
\__ <PACKAGE NAME> (folder)
\__ GameID (folder)
\__ unuse (folder)
\__ <CUSTOM STYLE> (folder)
\__ UniversalDIT_<STYLE>.json
\__ PNG files
<NAME>_<VERSION>
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<NAME>= Title of the game in english. -
<VERSION>= if it is for a specific version, it must be added to the name.
these are the core element of each pack, they tell Dolphin how to gennerate the replacement textures.
UniversalDIT_<STYLE>.json
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<STYLE>= the name of the used style. - the section
generated_folder_nameshould be#Generated_<PACKAGE NAME>
all base textures that should be exchanged are here
This folder must exist with at least an empty <GAMEID>.txt in it
This folder is optional and should only contain data that will not be used directly. they are removed for the releases.
Custom styles are optional. - Example
\__ <CUSTOM STYLE>
\__ <DEVICE>
\__ Original
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<CUSTOM STYLE>= the name of the style.
should be present for each device that is also present in #DefaultDevices
-
<DEVICE>= the name of the device. - PNG files go here
can optionally be used for the base textures.