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#pragma once #ifndef my_game_class_monstr_h__ #define my_game_class_monstr_h__
#pragma once
#ifndef my_game_class_monstr_h__
#define my_game_class_monstr_h__
class Monstr { public: Monstr(); Monstr(std::string& name);
class Monstr
{
public:
Monstr();
Monstr(std::string& name);
void load_from_file();
private: void punch(); int delete_function() = delete;
private:
void punch();
int delete_function() = delete;
private: std::string m_monstr_name; int m_arm_count; float m_health; }
std::string m_monstr_name;
int m_arm_count;
float m_health;
}
#endif//my_game_class_monstr_h__