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Oleg Solovyov edited this page Feb 2, 2016 · 2 revisions

#pragma once #ifndef my_game_class_monstr_h__ #define my_game_class_monstr_h__

class Monstr { public: Monstr(); Monstr(std::string& name);

void load_from_file();

private: void punch(); int delete_function() = delete;

private: std::string m_monstr_name; int m_arm_count; float m_health; }

#endif//my_game_class_monstr_h__

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