PHOP - A PHP asset serving script for object path-type VR applications, such as Active Worlds and Virtal Paradise.
Coded by Roy Curtis, with prim generation adapted from code by Epsilion.
All plugins begin with a letter and colon, e.g. "p:"
All prims are models that begin with "p:"
p:wall####p,s/p/###,####,####
-
wall/panel: Can be "w", "wll" or "wall" for a double sided wall, or "p", "pan" or "panel" for single sided
-
####: Size in millimeters. This can be a single number for a square:p:w0100 for 1 meter sq. wallp:w5.5 for 5.5 millimeter sq. wall -
or in the style of ####x#### for non-square:
p:w100x500 for 1 meter by 5 meter wall -
a 'p' can be added after the number to enable phantom mode (no collision; not yet supported in VP)
p:w100p for 1 meter sq. phantom wall -
a custom tag parameter can be defined to make the object accept picture (default), sign or custom number
p:w0500,s for 5 meter sq. sign wallp:w0500,100 for 5 meter sq. sign wall -
a custom UV scale parameter can be defined to make textures repeat more or less. this can be one value, or two for custom Y scale
p:w500,s,10 for 5 meter sq. sign wall with 10 textures per sq. meterp:w500,s,10,20 for 5 meter sq.
Instead of...
create texture http://i.imgur.com/ViPP1.jpg
... try this:
create texture i:ViPP1