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Configuration
Dan edited this page Jun 10, 2017
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1 revision
wormholes:
aperture_entitiy_types:
- DROPPED_ITEM
- EXPERIENCE_ORB
- LEASH_HITCH
- PAINTING
- ARROW
- SNOWBALL
- FIREBALL
- SMALL_FIREBALL
- ENDER_PEARL
- ENDER_SIGNAL
- THROWN_EXP_BOTTLE
- ITEM_FRAME
- WITHER_SKULL
- PRIMED_TNT
- FALLING_BLOCK
- FIREWORK
- TIPPED_ARROW
- SPECTRAL_ARROW
- SHULKER_BULLET
- DRAGON_FIREBALL
- ARMOR_STAND
- MINECART_COMMAND
- BOAT
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- VILLAGER
- ENDER_CRYSTAL
- SPLASH_POTION
- LINGERING_POTION
- AREA_EFFECT_CLOUD
- EGG
- FISHING_HOOK
- LIGHTNING
- WEATHER
- PLAYER
- COMPLEX_PART
- UNKNOWN
# Should Local Wormholes allow non-player entities to pass through?
allow_entities: true
# Should Wormholes project entities from the other side?
enable_aperture: true
# The max size (width/height) a portal can be.
# Must be an odd number
max_portal_size: 9
# Should Wormholes project blocks from the other side?
enable_projections: true
# Just send the player and let the other server handle where to spawn the player
bungeecord_send_only: false
allow_entitiy_types:
- DROPPED_ITEM
- EXPERIENCE_ORB
- LEASH_HITCH
- PAINTING
- ARROW
- SNOWBALL
- FIREBALL
- SMALL_FIREBALL
- ENDER_PEARL
- ENDER_SIGNAL
- THROWN_EXP_BOTTLE
- ITEM_FRAME
- WITHER_SKULL
- PRIMED_TNT
- FALLING_BLOCK
- FIREWORK
- TIPPED_ARROW
- SPECTRAL_ARROW
- SHULKER_BULLET
- DRAGON_FIREBALL
- ARMOR_STAND
- MINECART_COMMAND
- BOAT
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- VILLAGER
- ENDER_CRYSTAL
- SPLASH_POTION
- LINGERING_POTION
- AREA_EFFECT_CLOUD
- EGG
- FISHING_HOOK
- LIGHTNING
- WEATHER
- COMPLEX_PART
- UNKNOWNexperimental:
# Modify the distance blocks will be sampled
# Ensure this value matches across all servers.
projection_sample_radius: 25
# Time Threshold in milliseconds to push online servers
network_push_threshold: 5000
# Time Threshold in milliseconds to poll for servers and online status.
# Ensure it is at least half the time of the push threshold.
network_poll_threshold: 1000
# Change the maximum tickrate projections can run
# Note: This is in place to prevent overprojecting faster than 1/4th of a second.
projection_max_speed: 5
# The maximum potential blocks to change per packet.
chunk_max_change: 10240
# The interval in which portals are checked to ensure they are populated with projection maps
# This is only called one time when the portal is created.
network_populate_mapping_interval: 40
# The max packet size in bytes.
# Lower values will force wormholes to send more packets
# Increasing this could cause bungeecord to reject the packet.
network_max_packet_size: 40000
# Low usage worker threads for low priority tasks along with flushing the rasterer (sending packets & compression)
wormhole_worker_threads: 2
# This adds compression to projection packets through bungeecord.
# Increasing this past 4 increases processing time and slightly reduces the size
# Testing shows comp 4 shows the best improvement in size for compression time
# Must be from 1-9
network_compression_level: 4
# Time Threshold in milliseconds to push excess queue packets to players
network_flush_threshold: 750
# Max block changes per chunk projection packet
projection_change_throttle: 16728
# The interval in which wormholes will send a chunk packet to players. Must be higher than 0.
# Interval in ticks
chunk_send_rate: 2
# The maximum partial chunks which can be sent in one interval
chunk_send_max: 7
# High priority power threads used for block projections and map permutations. More threads can make projections faster for large populations, but could also use more processor cores.
wormhole_power_threads: 4
# Modify the interval in which entities are updated, sent through bungee, and sent to players
# Must be 1 or higher
aperture_max_speed: 2