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Configuration

Dan edited this page Jun 10, 2017 · 1 revision

config.yml

wormholes:
  aperture_entitiy_types:
  - DROPPED_ITEM
  - EXPERIENCE_ORB
  - LEASH_HITCH
  - PAINTING
  - ARROW
  - SNOWBALL
  - FIREBALL
  - SMALL_FIREBALL
  - ENDER_PEARL
  - ENDER_SIGNAL
  - THROWN_EXP_BOTTLE
  - ITEM_FRAME
  - WITHER_SKULL
  - PRIMED_TNT
  - FALLING_BLOCK
  - FIREWORK
  - TIPPED_ARROW
  - SPECTRAL_ARROW
  - SHULKER_BULLET
  - DRAGON_FIREBALL
  - ARMOR_STAND
  - MINECART_COMMAND
  - BOAT
  - MINECART
  - MINECART_CHEST
  - MINECART_FURNACE
  - MINECART_TNT
  - MINECART_HOPPER
  - MINECART_MOB_SPAWNER
  - CREEPER
  - SKELETON
  - SPIDER
  - GIANT
  - ZOMBIE
  - SLIME
  - GHAST
  - PIG_ZOMBIE
  - ENDERMAN
  - CAVE_SPIDER
  - SILVERFISH
  - BLAZE
  - MAGMA_CUBE
  - ENDER_DRAGON
  - WITHER
  - BAT
  - WITCH
  - ENDERMITE
  - GUARDIAN
  - SHULKER
  - PIG
  - SHEEP
  - COW
  - CHICKEN
  - SQUID
  - WOLF
  - MUSHROOM_COW
  - SNOWMAN
  - OCELOT
  - IRON_GOLEM
  - HORSE
  - RABBIT
  - VILLAGER
  - ENDER_CRYSTAL
  - SPLASH_POTION
  - LINGERING_POTION
  - AREA_EFFECT_CLOUD
  - EGG
  - FISHING_HOOK
  - LIGHTNING
  - WEATHER
  - PLAYER
  - COMPLEX_PART
  - UNKNOWN
 
  # Should Local Wormholes allow non-player entities to pass through?
  allow_entities: true
 
  # Should Wormholes project entities from the other side?
  enable_aperture: true
 
  # The max size (width/height) a portal can be.
  # Must be an odd number
  max_portal_size: 9
 
  # Should Wormholes project blocks from the other side?
  enable_projections: true
 
  # Just send the player and let the other server handle where to spawn the player
  bungeecord_send_only: false
  allow_entitiy_types:
  - DROPPED_ITEM
  - EXPERIENCE_ORB
  - LEASH_HITCH
  - PAINTING
  - ARROW
  - SNOWBALL
  - FIREBALL
  - SMALL_FIREBALL
  - ENDER_PEARL
  - ENDER_SIGNAL
  - THROWN_EXP_BOTTLE
  - ITEM_FRAME
  - WITHER_SKULL
  - PRIMED_TNT
  - FALLING_BLOCK
  - FIREWORK
  - TIPPED_ARROW
  - SPECTRAL_ARROW
  - SHULKER_BULLET
  - DRAGON_FIREBALL
  - ARMOR_STAND
  - MINECART_COMMAND
  - BOAT
  - MINECART
  - MINECART_CHEST
  - MINECART_FURNACE
  - MINECART_TNT
  - MINECART_HOPPER
  - MINECART_MOB_SPAWNER
  - CREEPER
  - SKELETON
  - SPIDER
  - GIANT
  - ZOMBIE
  - SLIME
  - GHAST
  - PIG_ZOMBIE
  - ENDERMAN
  - CAVE_SPIDER
  - SILVERFISH
  - BLAZE
  - MAGMA_CUBE
  - ENDER_DRAGON
  - WITHER
  - BAT
  - WITCH
  - ENDERMITE
  - GUARDIAN
  - SHULKER
  - PIG
  - SHEEP
  - COW
  - CHICKEN
  - SQUID
  - WOLF
  - MUSHROOM_COW
  - SNOWMAN
  - OCELOT
  - IRON_GOLEM
  - HORSE
  - RABBIT
  - VILLAGER
  - ENDER_CRYSTAL
  - SPLASH_POTION
  - LINGERING_POTION
  - AREA_EFFECT_CLOUD
  - EGG
  - FISHING_HOOK
  - LIGHTNING
  - WEATHER
  - COMPLEX_PART
  - UNKNOWN

config-experimental.yml

experimental:
 
  # Modify the distance blocks will be sampled
  # Ensure this value matches across all servers.
  projection_sample_radius: 25
 
  # Time Threshold in milliseconds to push online servers
  network_push_threshold: 5000
 
  # Time Threshold in milliseconds to poll for servers and online status.
  # Ensure it is at least half the time of the push threshold.
  network_poll_threshold: 1000
 
  # Change the maximum tickrate projections can run
  # Note: This is in place to prevent overprojecting faster than 1/4th of a second.
  projection_max_speed: 5
 
  # The maximum potential blocks to change per packet.
  chunk_max_change: 10240
 
  # The interval in which portals are checked to ensure they are populated with projection maps
  # This is only called one time when the portal is created.
  network_populate_mapping_interval: 40
 
  # The max packet size in bytes.
  # Lower values will force wormholes to send more packets
  # Increasing this could cause bungeecord to reject the packet.
  network_max_packet_size: 40000
 
  # Low usage worker threads for low priority tasks along with flushing the rasterer (sending packets & compression)
  wormhole_worker_threads: 2
 
  # This adds compression to projection packets through bungeecord.
  # Increasing this past 4 increases processing time and slightly reduces the size
  # Testing shows comp 4 shows the best improvement in size for compression time
  # Must be from 1-9
  network_compression_level: 4
 
  # Time Threshold in milliseconds to push excess queue packets to players
  network_flush_threshold: 750
 
  # Max block changes per chunk projection packet
  projection_change_throttle: 16728
 
  # The interval in which wormholes will send a chunk packet to players. Must be higher than 0.
  # Interval in ticks
  chunk_send_rate: 2
 
  # The maximum partial chunks which can be sent in one interval
  chunk_send_max: 7
 
  # High priority power threads used for block projections and map permutations. More threads can make projections faster for large populations, but could also use more processor cores.
  wormhole_power_threads: 4
 
  # Modify the interval in which entities are updated, sent through bungee, and sent to players
  # Must be 1 or higher
  aperture_max_speed: 2

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