gameplay1.mp4
- Tunnels
- Ghosts make turns that seek out player
- Ghosts run from player when in vulnerable state
- Speed increases as game progresses
- 3-lives system/li>
- Unlimited leves
- New mazes every game
- Scoring System
The algorithm for generating the mazes was inspired by that described on Shaun Lebron's Github, which additionally defined constraints of traditional pac man mazes
- Map is 28x31 tiles
- Paths are only 1 tile thick
- No sharp turns - intersections are separated by atleast 2 tiles
- 1-2 tunnels
- No dead-ends
- Only I, L, T, or + wall shapes are allowed, including the occasional rectangular wall
- Any non-rectangular wall pieces must only be 2 tiles thick
