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Releases: Wanderers-Of-The-Rift/wotr-mod

v0.2.1 - Guilds, Content Adjustments, And Fixes

15 Nov 11:05

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Guilds

Guild rankings and reputation have been added! This will allow a player to gain reputation and raise through the guild ranks, potentially unlocking new trades or quests. Upon increasing in ranks the player can be eligible for rank rewards.

Guild traders/merchants can now exist, each able to provide specific loot tables for a player to purchase with the currency. These merchants will reset their wares upon the player attempting a rift.

Quests have been expanded in a few ways:

  • Can set prerequisites needed for a quest to be available to a player, such as another quest being completed before it which opens up capability of questlines, or a guild needing to be within a certain rank range to be presented with the quest
  • Can specify that a quest can only be completed by a player a certain number of times, allowing for one time quests
  • Can reward currency
  • Can reward guild reputation

Runegems/Modifiers

Added the ability to set enchantments as runegem modifiers, allowing you to apply them to your gear in a socket. With this comes the Enderman runegem which contains the coveted Silk Touch, as well as another modifier that shows off a never seen before ability feature!

Several other changes to meet overall goals

  • Have at least one modifier available for every shape and gear piece combination
  • Do not let a modifier roll a 0
  • Expand existing runegem modifier groups to all levels of runegems
  • Added in several modifiers that were not yet on a runegem

Loot!

Introduced the double rift chest for double the looting! Some rift loot has been adjusted for this stage of development:

  • Added string/leather/shulker shells to allow easier inventory for looting within the mod at this stage
  • Removed experience bottles as they don't serve a purpose in the mod in the current state
  • Removed healing potions after tier 1 to encourage use of WotR healing methods
  • Adjusted rift spawner completion loot to make completing the spawner more meaningful

Bug Fixes/Optimizations

Several small fixes including one that was preventing multiplayer rifting.

Organizational

No longer track datagen within the repo and various changes for linking GitHub and Discord conversations.

Other

  • Added new ability holder and ability art (made by Breadcrumb5550) by @immortius in #415
  • Updated various build structures and files by @cptflavio in #455

New Contributors

Full Changelog: v0.2.0...v0.2.1

v0.2.0: Guilds, Quests, Ability Expansion, and Rift Rewrite

12 Oct 06:21
775af2f

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What's Changed

Abilities

Lots of changes here, so just highlighting a few. A good portion of the changes were to set ourselves up for expanding abilities more, including different resources being consumed (say, hunger instead of mana, for instance), different types of abilities (toggle, passive, duration), and even abilities that chain multiple effects! You should see abilities using some of these features in future updates.

The ability scroll wheel change allows you to switch between abilities without needing to map them all to distinct keys. Default hot key is left alt, hold that and scroll with the mouse wheel to select an ability. There is a separate hot key for using the currently selected ability.

The Rift

Much of the rift code has been refactored to speed up the generation process. Rift parameters have been introduced, which can help certain components, like mob or objective difficulty scaling, to be adjusted per rift and allow easier expansion moving forward.

Mob Variants/Themes

We've added even more rift themes this update, bringing the total to twelve themes! The new ones include:

  • Deepfrost - Journey into the cold and dark unknown in this theme! To enter, try items that are wet, decaying, and deep underground. Maybe even under underground.
  • Jungle - The thrilling jungle theme is so full of life with it's various plants growing in rich soil. I hope you'll fare better than the last wanderer who got lost in one!
  • Meadow - Step into the pleasant meadow theme where surely everything will be peaceful and relaxing...right? Creating this theme might be tough to pull off, but once you do a lightbulb will switch on!

New in this update is the idea of mob variants! These include differences to the appearance and attributes of the mobs per theme. Right now this includes the buzzy bees, cave, deepfrost, desert, mesa, and noir themes, with more coming soon!

Anomalies

Anomalies introduce a brand new feature to rift exploration. You'll come across them occasionally within the rift, appearing as mini-rift portals. Interacting with them will introduce you to one of the following POC objectives they may have:

  • Red particles - BattleTask: Interact with the anomaly to spawn mobs. Defeat them all!

  • Blue particles - NeedleTask: Interact with the anomaly a few times using a specific item (for POC purposes this is a diamond sword)

  • Green particles - BundleTask: Interact with the anomaly using a bundle containing the proper items circling the anomaly (red, blue, and green wool for POC)
    You will not always get a reward from anomaly completion, so you're extra lucky if you do!

  • Anomaly Build & Pool (without anomaly block). With cleanup by @cptflavio in #309

  • Anomalies by @ImplementsLegend in #369

Quests

Quests are accessible from the Quest Hub block for now. Once accepting a quest, you can check your progress and collect rewards via the quest hub. There is also a view within the Quest Menu, a configurable hot key. Available quests reset when you leave a rift.

Runegems/Modifiers

Mostly adjustments and fixes, but also added thorns and critical modifiers. Main hand has been split to weapon and tool for more focused modifiers in those areas. More vanilla weapons and armor have been added to the loot table!

  • Attribute Systems: Critical, Thorns and Life Leech by @Rev219 in #273
  • Prevent Runegems from rolling 0% by @Rev219 in #264
  • Tweak Heavy Attack Runegem Roll Ranges by @Rev219 in #266
  • Adding Remaining Weapons & Armor by @andydirk in #355 and #347
  • Weapon and Tool Tag Changes by @Rev219 in #366
  • Removed architype names and replaced with names related to material by @andydirk in #339
  • Tweak Heavy Attack Runegem Roll Ranges Again by @Rev219 in #341
  • Updated Modifiers to make use of a "color" integer to define colors by @a1qs in #270

Bug Fixes

Other

New Contributors

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v0.1.4: Things Work Again

19 Jun 12:55

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Pre-release

Theme Variety

We have added several new themes in this build, you can now experience any of the following themes:

  • Mesa: Make the theme with a lot of earthen items (try terracotta!)
  • Buzzy Bees: What would you need for a bee related theme?!
  • Desert: Not the edible kind, but the sandy one. The items needed do require a bit of death, my advice would be to use the Stone Sword.
  • Swamp: The most WotRy of land biomes.

Essence values have also gotten a bit of tuning. Certainly an area where expert balancers could look to help.

No Gravity Blocks

@jyutta made their first big code contribution by providing the No Gravity Blocks. These blocks will allow themebuilders to make an actual Desert that does not collapse. Expect the existing desert to be converted at some point. No Gravity Blocks have been provided for Sand, Red Sand, Gravel and all concrete powders.

Technical QuickMover

Menus should now always use the QuickMover API. For their usage see: https://discord.com/channels/1328761294085554176/1335631563160817778/1384662612373143692

What Else Changed

New Contributors

Full Changelog: v0.1.3...v0.1.4

Release 0.1.3: Hotfix

23 May 20:41

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Release 0.1.3: Hotfix Pre-release
Pre-release

What's Changed

New Contributors

  • @radimous made their first contribution in #230 (but not really, they did a ton already, silly GitHub AutoComplete)

Full Changelog: v0.1.2...v0.1.3

Release 0.1.2: Steps to something Great

22 May 21:02

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Pre-release

REI Integration and Better Creative Tabs

Now you can look into REI to get an overview of all abilities and all runegems. What? You don't like REI? Alright, then how about a tab specificall for Abilities and Runegems?!

Be aware, aside from the 4 dropping abilities, the abilities generally are testing abilities with bugs.

You will also be able to find all recipies for Rift Themes in REI. So go forth and check out the themes!

Socketed Gear Tooltip

With a lot of love, @a1qs crafted a new tooltip for our socketed gear. It is now full of sparkle and shinyness. With it, we also drastically increased the clarity of what is on your gear and we added a button with which you can see more advanced information (shift by default).

You will also be able to see these new tooltips in the cleaned up rune anvil. In a next version, we will try to show more clarity of what you are updating with the sockets.

Buzzy Bee Rift Theme

We are expanding our playfulness with themes. This time with a bee theme. Just like the bees, our team has been buzzing with ideas. This will be our most difficult recipe so far, requiring 4 different essences. Let us know how easy you could craft it.

Fan Favourite Bugfix: FireTick is off

It's a sad day for the pyromancers among us, but a good day for everyone that wants to enjoy the forest theme. Fire Tick is now hardcoded off in the rifts.

What Else Changed

New Contributors

Full Changelog: v0.1.1...v0.1.2

Release 0.1.1: Runegem Rewrite

16 May 13:24

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Pre-release

Modifier Rewrite

We have rewritten and rebalanced all modifiers. We made sure there are gems for all shapes now. In total there are now 8 Runegems per tier. We also attempted to bring a wider variety of modifiers.

!Warning, will break existing worlds!

New Runegems

We have added a magic runegem focused on improving your magical capabilities and a projectile runegem that improves projectiles from abilities.

Balance changes

Aside from fixing several reported balance issues, we also added the following balance change.

  • An item can now no longer have multiple of the same modifier. It can still have multiple increases to the same stat, but only through a different modifier, for example you can not have multiple Attack Flat but you can stack it with Attack Percent.
  • Some modifiers were restricted in the armor pieces they can appear on. Movement Speed, for example, can only appear on boots and leggings.
  • Lower tier runegems will offer less modifier variety, this to prevent newbie overload and to give more reasons to progress to higher tiers.

Monster Runegems

We are also introducing a new set of runegems, currently only containing a Zombie and Skeleton runegems. These runegems will offer alternate socket slots to help you create the perfect build. They are still limited to the above mentioned balance limitation.

Each of these sockets attempts to evoke the feeling of the mob. A zombie is all about high defenses and slow attacks, a skeleton gives a set of projectile upgrades.

You can find these runegems as part of the rewards spit out by the Spawners.

Improved tooltip

The biggest complaint about runegems was that you could not see what they contained. That has now been fixed with a new tooltip, even though it is a temporary one, while we wait for a nicer one with more functionalities. At the very least, you can now differentiate them and see the modifiers they will give.

Bug Report Command

A new command is added that links you to our Bug Report Page on github. The command syntax is /wotr reportBug. This should help getting those bug reports in. When you are ingame and encounter something, do not hesitate to use this command and let us know!

What's else has Changed

New Contributors

Full Changelog: v0.1.0...v0.1.1