Releases: Weisl/simple_collider
Releases · Weisl/simple_collider
v1.1.6
What's Changed
- Fix #571: Loose-island collider generation hangs and crashes for large assets by @amechtley in #603
- Follow-ups from PR #603 review by @amechtley in #609
- #562 convert to empy by @Weisl in #613
- Add support for macOS ARM64 by @amechtley in #614
- Develop by @Weisl in #620
- Develop by @Weisl in #621
Full Changelog: v1.1.5...v1.1.6
v1.1.5
What's Changed
- extra lines by @Weisl in #578
- Propper linux support by @Weisl in #582
- Cleanup auto convex by @Weisl in #586
- Develop by @Weisl in #588
- Cleanup preferences by @Weisl in #590
- RC 1.1.3 by @Weisl in #591
- Fixed miscellaneous docstrings, typos, and UI references by @amechtley in #593
- Replace Ritter's bounding sphere with Welzl's algorithm by @amechtley in #594
- Fixes for Regenerate Name operator by @amechtley in #595
- Add missing undo support for other operators by @amechtley in #598
- Fix tooltips for visibility and material operators by @amechtley in #599
- Fixes to other operators that perform renames by @amechtley in #597
- #600 select default preset by @Weisl in #601
- #600 Add pin preset by @Weisl in #602
New Contributors
- @amechtley made their first contribution in #593
Full Changelog: v1.1.2...v1.1.5
v1.1.2
v1.1.1
Simple Collider v1.1.1
This update focuses on UI improvements, bug fixes, and enhanced compatibility with Blender 4.5.
Features & Improvements
- #556: UI Improvement: Added menu indicator to Pie Menu.
- #564: UI: Added Support section to preferences.
- #565: Physics Materials: Now uses Nodes for Collision materials.
- #568: Added post-processing cleanup for
matrix_parent_inverseon uniformly scaled base meshes.
Bug Fixes
v1.1.0
v1.0.2
1.4.3 Release
Release Notes
1.4.3
Fixes
- Fix Crash when creating Oriented Bounding Box
1.4.2 Release
Release Notes
1.4.2
This Release adds support for Blender 4.0
Fixes
- Fix Crash when creating Convex Shape
- Fix Error for viewport text
1.4.1 Release
1.4 Release
Release Notes
1.4 RC
Features
- #71 Support additional object types besides Mesh. Now, the addon supports Curves, Surfaces, Text, Metaballs alongside Meshes
- #72 Colliders can be created from loose parts - meaning mesh islands that are not connected by edges. This is also supported for the newly added object types and all collider types.
- #104 The total face count of all generated colliders is displayed in the info box at the bottom of the Blender window.
- #387 (Beta) Add additional collider type to generate capsule colliders
- #392 Add keep original name to the Object to Collider operator.
- #409 Add new Re-meshed collider type that uses voxel remeshing.
- #418 Add option to keep material for the Collider to Mesh operator.
- #419 Choose color for collider collection.
- #431 Keep material for Add Mesh in EDIT mode.