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Releases: Weisl/simple_collider

v1.1.6

06 Apr 14:22

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Full Changelog: v1.1.5...v1.1.6

v1.1.5

26 Feb 10:43

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New Contributors

Full Changelog: v1.1.2...v1.1.5

v1.1.2

05 Dec 08:05

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Full Changelog: v1.1.1...v1.1.2

v1.1.1

06 Oct 10:13
59d7a81

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Simple Collider v1.1.1

This update focuses on UI improvements, bug fixes, and enhanced compatibility with Blender 4.5.

Features & Improvements

  • #556: UI Improvement: Added menu indicator to Pie Menu.
  • #564: UI: Added Support section to preferences.
  • #565: Physics Materials: Now uses Nodes for Collision materials.
  • #568: Added post-processing cleanup for matrix_parent_inverse on uniformly scaled base meshes.

Bug Fixes

  • #561: Fixed missing Convex Hull modifier after convex collider creation.
  • #563: Fixed Hotkey Menu broken with Blender 4.5.
  • #567: Improved operator to fix the matrix_parent_inverse.

v1.1.0

19 Jul 07:54
6842002

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Full Changelog: v1.0.2...v1.1.0

v1.0.2

17 Mar 20:23
aee77c6

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Full Changelog: v1.0.1...v1.0.2

1.4.3 Release

23 Nov 16:26

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Release Notes

1.4.3

Fixes

  • Fix Crash when creating Oriented Bounding Box

1.4.2 Release

23 Nov 13:51

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Release Notes

1.4.2

This Release adds support for Blender 4.0

Fixes

  • Fix Crash when creating Convex Shape
  • Fix Error for viewport text

1.4.1 Release

15 Aug 08:34
9e3ad2d

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Release Notes

1.4.1

Fixes

  • #440 Error merging objects before generating Auto convex collision
  • #439 Increase Maximum Recursion depth for generating collisions from loose parts to allow for larger input meshes

1.4 Release

11 Jul 14:54

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Release Notes

1.4 RC

Features

  • #71 Support additional object types besides Mesh. Now, the addon supports Curves, Surfaces, Text, Metaballs alongside Meshes
  • #72 Colliders can be created from loose parts - meaning mesh islands that are not connected by edges. This is also supported for the newly added object types and all collider types.
  • #104 The total face count of all generated colliders is displayed in the info box at the bottom of the Blender window.
  • #387 (Beta) Add additional collider type to generate capsule colliders
  • #392 Add keep original name to the Object to Collider operator.
  • #409 Add new Re-meshed collider type that uses voxel remeshing.
  • #418 Add option to keep material for the Collider to Mesh operator.
  • #419 Choose color for collider collection.
  • #431 Keep material for Add Mesh in EDIT mode.

Fixes

  • #296 Limit minimal segment count for cylinders to 3 segments.
  • #392 Object to Collider is broken when disabling collider collection.
  • #412 Show star in Physics material UI also when the filter is active.