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Refactors `PlayerList` to use `React.memo` for the `PlayerCard` component. Includes a custom comparison function `arePlayerCardPropsEqual` to prevent unnecessary re-renders when the global game state updates but individual player data remains visually identical. This improves performance in high-frequency update scenarios (e.g. timers, voting) by avoiding re-rendering the entire player grid. Co-authored-by: WeixuanZ <39925558+WeixuanZ@users.noreply.github.com>
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💡 What:
PlayerCardcomponent inReact.memo.arePlayerCardPropsEqualto compare relevantplayerfields (id,nickname,role,status, etc.) instead of relying on object reference equality.onKickprop from comparison as it is behaviorally stable but referentially unstable, preventing false negatives in equality checks.🎯 Why:
playerslist is derived from a globalGameStateobject which is recreated on every update (e.g. from WebSocket).PlayerCardto re-render whenever any part of the game state changed, even if the player's data was identical.📊 Impact:
PlayerCardcomponents.🔬 Measurement:
PlayerCardprops are now compared by value for relevant fields.PR created automatically by Jules for task 9486316830641509692 started by @WeixuanZ