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WhiteLeer/README.md

WhiteLeer

GitHub followers

我主要聚焦在实时图形、Unity 工具链,以及 AI 驱动的 DCC/引擎生产流程自动化。

我在做什么

接下来准备做

  • 把 RenderDoc 能力从“抓帧分析”升级为“自动评估器”

    • 自动产出性能/画质评分,并驱动优化迭代
  • 从“工具调用”升级为“闭环调度”

    • Planner / Executor / Evaluator / Refiner 持续循环优化
  • 强化 Unity / Unreal 的自动诊断链路

    • 自动采集指标并输出可执行优化建议(不是只给原始数据)
  • 统一全流程 AI 生产管线

    • Houdini → 材质 → Unity → RenderDoc 验证,质量/性能双驱动迭代

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