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Channels
Channels are what players talk in and can be switched between using the /channel command or specialized channel shortcut command. By default, HuskChat has the following channels setup, perfect for a typical setup:
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local- Local-scoped channel with/local,/lshortcut commands, for sending messages to players on the same server. -
global(default channel) - Global-scoped channel with/global,/gshortcut commands, for sending messages across the network. -
staff- Global-scoped channel with/staff,/scshortcut commands. Great for letting staff communicate easily. Players need thehuskchat.channel.staff.sendandhuskchat.channel.staff.receivepermissions to send and receive messages in this channel respectively. -
helpop- Global-scoped channel with/helpopshortcut command. Great for letting players easily contact staff. Players need thehuskchat.channel.helpop.receivepermission to receive messages in this channel.
To define custom channels, put them in channels.yml. Below is the specification for how this should be laid out, using a typical staff channel as an example.
# Channel definitions
channels:
# ...
- id: staff
format: '&e[Staff] %name%: &7'
broadcast_scope: GLOBAL
log_to_console: true
restricted_servers: []
filtered: false
permissions:
send: huskchat.channel.staff.send
receive: huskchat.channel.staff.receive
shortcut_commands:
- /staff
- /sc
# ...Channel scope defines the scope by which messages are broadcast and handled by HuskChat. The following options are available:
These scopes are available when running HuskChat on a proxy server (Velocity or BungeeCord/Waterfall)
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GLOBAL- Message is broadcast globally to those with permissions via the proxy -
LOCAL- Message is broadcast via the proxy to players who have permission and are on the same server as the source -
PASSTHROUGH- Message is not handled by the proxy and is instead passed to the backend server -
GLOBAL_PASSTHROUGH- Message is broadcast globally to those with permissions via the proxy and is additionally passed to the backend server -
LOCAL_PASSTHROUGH- Message is broadcast via the proxy to players who have permission and are on the same server as the source and is additionally passed to the backend server
These scopes are available when running HuskChat on a single-server Spigot server
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GLOBAL- Message is broadcast to everyone on the server -
PASSTHROUGH- Message is not handled by HuskChat; chat will be delegated to other/the vanilla chat handlers -
GLOBAL_PASSTHROUGH- Message is broadcast to everyone on the server and is additionally passed to other/the vanilla chat handlers (the event is not cancelled)
On a single server setup, the LOCAL and LOCAL_PASSTHROUGH scopes duplicate the GLOBAL and GLOBAL_PASSTHROUGH scopes.
Note: This feature is only used on Bungee/Velocity servers.
You must define a default_channel in config.yml that players will be put in when they join.
Additionally, you can define server-specific defaults in the server_default_channels section. When a player changes to a server with a server_default_channel assigned, the player will automatically switch to the specified channel
server_default_channels:
uhc: minigames
bedwars: minigamesOn a single-server setup, this is ignored.
Note: This feature is only used on Bungee/Velocity servers.
If you'd like to prevent players from using certain channels in certain servers, you can define restricted_servers in each channel (see the channel definition above for an example). Players are unable to send or receive any messages in a channel if they are connected to a server where it is restricted.
Additionally, if a player changes server to one where their current channel is restricted, it will change to the default_channel unless it has an overriding server default channel as outlined above.
You can also restrict use of the /msg and /r commands in certain servers through the restricted_servers section under message_command (in config.yml).
| This documentation is available via william278.net |
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- π Setup
- π Config Files
- π₯οΈ Commands
- πΊ Channels
- βοΈ Formatting
- βοΈ Group Messages
- π€« Filters and Replacers
- π Social and Local Spy
- βοΈ Backend Chat Entry
- π Join and Quit Messages
- π΅ Discord Hook