Just a plain old Vulkan project following https://vulkan-tutorial.com/ by Overv
Not that strictly following though...
Through the tutorial, I have learned how to create a basic vulkan graphics pipeline.
Use CMake to build the program.
Make sure you have Vulkan SDK and Visual Studio 2015 or up, then:
mkdir build
cd build
cmake-gui ..
And Configure(select "Visual Studio 2015 x64"), Generate, then you have Visual Studio project files.
Remember to copy src/content to build folder in order to run it.
Make sure VULKAN_SDK is set to x86_64 folder under Vulkan SDK path and you have LD_LIBRARY_PATH and VK_LAYER_PATH set by running source ./setup-env.sh at Vulkan SDK folder, and then
mkdir build
cd build
cmake ..
make
copy src/content to build folder, then run the executable


