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Version History
Pooya Eimandar edited this page Dec 12, 2017
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The following mark used for showing status of each change in version of Wolf Engine.
- New feature will be shown with
NFmark - Bug Fixed will be shown with
BFmark - Performance Improved will be shown with
PImark
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NFWolf.Systemhas been ported to Android NVidia Tegra Shield -
NFWolf.Systemhas been ported to Windows Universal -
BFMany bugs fixed
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BFAddressing dependencies -
BFMemory leaks of wolf::gui::w_label fixed -
NFw_line_shapehas been added toGUI frameworkof DirectX 11.X -
NFw_rounded_rectangle_shapehas been added toGUI frameworkof DirectX 11.X -
NFw_ellipse_shapehas been added toGUI frameworkof DirectX 11.X -
NFw_list_widgethas been added toGUI frameworkof DirectX 11.X with support of bothwolf::guiand gdi controls -
NFReducingtexturememory usage by 2 channel encoding -
NFNew Samples have been added:03-Direct2D\03_Animated_Geometries_DX11_X.Win3205-Buffers\01_Quad_DX11_X.Win3205-Buffers\02_Textured_Quad.DX11_X.Win32
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PIDrawing dynamic vertex buffers for gui -
PIwolf::graphics::w_meshis independent drawing class, which can use for drawing any geometry with any texture and effect -
PIwolf::gui::w_imagerenders itself usingw_texture_2dclass instead of direct2D image class
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BFMemory leaks forSAFE_RELEASEandUNIQUE_RELEASEfixed -
NFw_tabhas been added to GUI framework of DirectX 11.X -
NFw_guistatic class has been added for loading xml files which contain user interface controls -
NFw_game_timeclass written in typescript and has been tested forwolf.webGL -
NFSamples 01-widget and 02-gui from xml have been added to the following folder~\Wolf.engine\samples\win\02-GUI -
NFSamples 01-shapes and 02-geometries have been added to the following folder~\Wolf.engine\samples\win\03-Direct2D -
PIA photoshop template file for creating customized flat and rounded UI controls, has been added to~\Wolf.Engine\engine\dependencies\PSDs\GUI\. When you create your own customized theme, make sure replace it with the~\Content\Textures\GUI\Controls.dds.
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NFlightweight GUI framework added for DirectX 11.X.(includes label, button (with icon), radio_button, check_box, scroll_bar, combo_box, slider, list_box(with icon) and image -
NFIntegrated with Intel TBB build tbb44_20160526oss -
NFBlend states have been added -
NFfunctionw_time_span::from_stringhas been added -
NFIntegrated with ffmpeg-build git-78baa45 (2016-04-28) -
NFIntegrated with Python 3.5.1. Now you can execute python files directly usingwolf::system::w_pythonclass. Please note that Python 3.5.1 x64 must be installed on your target machine -
NFLoad basic geometries from collada files -
NFAsync/Sync send and received for TCP client implemented -
NFGraphics diagnostic debugging implemented. Also Wolf prevents from debugging the release application. -
PIUsedlocaltime_sinstead of deprectaedlocaltimein w_io.h. -
PIUpdated to Blackmagic DeckLink SDK 10.6.4 -
PIImproved performance of buffers & textures by using C++AMP
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NFAdded game class for wolf -
NFWolf.ffmpeg added, you can handle video and audio with this library -
NFShapes (ellipse, line, simple rounded rectangle and geometry) have been added toWolf::Graphics::Direct2D::Shapesnamespace -
NFDirectX 11.X renderer framework implemented under wolf::graphics namespace
Getting Started
Samples