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For modding Foxhole map and other Foxhole map related stuffs.

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Wolfgang-IX/Foxhole-Map-Project

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How to Download

In case I didn't upload the resource in Releases section, you'll need to have Git LFS installed and clone this repo.

or use GitHub Desktop

You can download the mod on Nexus Mods WG.IX Map

Processed Map

ProcessedMap

1. Map

  Map with features (road tiers)

2. Base Map

  Map without features.

3. Landscape ID

  same ID as baked mesh, but this takes account of bridges and original map that baked mesh map can't provide.

4. Roads

  Roads layer.

5. Contour Lines

  Contour Lines.

6. Bulwark

  Bulwark and Relic Vault.

7. RDZ

  Rapid Decay Zone, taking into account World Bases Radius.

Baked Mesh Map

Mesh Maps

  Generated informations from imported map models.
  Result may be inaccurate since it's limited by the tools that import the map models.
  Resolution is 2048x2048px.

1. Ambient Occlusion

  Ambient Shadow.

2. Curvature

  Information about the convexity and concavity of a mesh.

3. Color IDs

  Used for masking.

a. Landscape ID

  Include Land, Rock and Water Body.

b. Roads ID

  Include Land, Rock and Roads.
Height_Map

4. Height Map

  Baked Height map generated from Land, Rock, Water meshes/model.
  It's not normalized (height values for all map not matching), but on top left there's 100 values sample, each represent 10m increments with total of 1km from the baking plane.
  The baking plane itself is 400m below World Origin (0,0,0).
Height_Map

5. Normal Map (OpenGL)

Credits:

  • Tsekho, for Normalized Height map, Contour Lines and support for this project.
  • Rustard, for the Rocks and "Bulwark and Vault" layer used as mask.
  • Kov, for the help and his FoxholeMapLayersAssembler tool.

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For modding Foxhole map and other Foxhole map related stuffs.

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