Textures ** All scenes are recommended in Full HD (1920 x 1080) ** 1. Mask Textures 2. UV Animation 3. Vertex Animation 4. World Space Textures Texture is mapped to zx plane. 5. Mipmap Simulator Mip Level 0 Mip Level 3 Mip Level 4 Mip Level 6 6. Aliasing Example *You can also check what happens by changing the resolution in game view.*