This is a Space Shooter game developed as an assignment for the Vancouver Film School PG27 Rapid Prototyping course.
This Unity project demonstrates rapid game development techniques and foundational game mechanics for a classic space shooter game. The project showcases skills in rapid prototyping, iterative development, and implementation of core gameplay features.
- Institution: Vancouver Film School
- Program: PG27
- Course: Rapid Prototyping
- Assignment: Assignment 1
- Engine: Unity
- Language: C#
- Version Control: Git
RP_Assignment_1/
├── Assets/ # Game assets, scripts, scenes, and resources
├── Packages/ # Unity package dependencies
├── ProjectSettings/ # Unity project configuration files
├── .gitignore # Git ignore rules
├── .gitattributes # Git attributes configuration
└── .vsconfig # Visual Studio configuration
- Unity (compatible version with the project)
- Git
- Visual Studio or another C# IDE
-
Clone the repository:
git clone https://github.com/Xwen66/RP_Assignment_1.git
-
Open the project in Unity Hub
-
Select the appropriate Unity version when prompted
-
Open the main scene from the Assets folder
-
Press Play to test the game
- Classic space shooter gameplay mechanics
- Player movement and controls
- Enemy interactions
- Shooting mechanics
- Game environment
This project was developed as part of the Rapid Prototyping curriculum, focusing on quick iteration and implementation of core game mechanics.
This project is created for educational purposes as part of the Vancouver Film School curriculum.
Developed by Xwen66 for VFS PG27 Rapid Prototyping Course
Vancouver Film School - PG27 Rapid Prototyping Assignment