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Pull request overview
This PR updates the core plugin’s configuration and gameplay logic, mainly adding new FFA arena behavior (health reset on kill), making party size limits group-based, and improving rollback/stability behaviors during matches and arena resets.
Changes:
- Add Health Reset On Kill as an FFA arena setting (config + GUI + runtime behavior).
- Introduce group-based party member limits and refresh party limits when a leader’s group changes.
- Improve rollback reliability (vine-like blocks ordering, callback on rollback completion) and add additional null-safety in combat/event listeners.
Reviewed changes
Copilot reviewed 27 out of 27 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| core/src/main/resources/guis.yml | Adds GUI text/icons for the new FFA “Health Reset On Kill” setting and bumps GUI config version. |
| core/src/main/resources/groups.yml | Adds PARTY-MEMBER-LIMIT per group and bumps groups config version. |
| core/src/main/resources/config.yml | Adds default FFA HEALTH-RESET-ON-KILL setting; removes party limit “PERMISSION” config; bumps config version. |
| core/src/main/java/dev/nandi0813/practice/util/fightmapchange/FightChangeOptimized.java | Adds rollback callback + vine-like top-down restoration ordering; updates quickRollback ordering. |
| core/src/main/java/dev/nandi0813/practice/manager/profile/group/GroupManager.java | Loads PARTY-MEMBER-LIMIT from groups.yml with fallback to config default. |
| core/src/main/java/dev/nandi0813/practice/manager/profile/group/Group.java | Extends Group model to include partyMemberLimit. |
| core/src/main/java/dev/nandi0813/practice/manager/profile/Profile.java | Refreshes party max limit when a leader’s group changes. |
| core/src/main/java/dev/nandi0813/practice/manager/party/PartyManager.java | Resolves per-player party size limit from the player’s Group (fallback to config default). |
| core/src/main/java/dev/nandi0813/practice/manager/party/Party.java | Initializes/refreshes maxPlayerLimit using group-based limits. |
| core/src/main/java/dev/nandi0813/practice/manager/ladder/type/Boxing.java | Adds null-safety around match statistics access. |
| core/src/main/java/dev/nandi0813/practice/manager/gui/setup/arena/arenasettings/ffa/FFASettingsGui.java | Adds GUI toggle + slot layout changes for health reset on kill. |
| core/src/main/java/dev/nandi0813/practice/manager/gui/guis/party/PartySettingsGui.java | Caps party limit adjustments to the leader’s group limit. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/util/PlayerUtil.java | Adds “player stuck” helper and adjusts inventory drop cursor handling. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/util/ChangedBlock.java | Improves block snapshotting via BlockState for accurate rollback in replaceable-block scenarios. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/match/listener/LadderTypeListener.java | Modernizes pickup event handling and adds null-safety in match damage/death handling. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/match/Match.java | Null-safes deathMessage replacement and teleports stuck spectators after build rollback. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/listener/BuildListener.java | Tracks replaced non-solid blocks via replaced-state snapshots for better rollback accuracy. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/FFAArenaSelectorGui.java | Displays the new health reset status in arena selector lore. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/FFA.java | Implements health reset on kill + stuck spectator teleport after rollback (via callback). |
| core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/BuildRollback.java | Wires rollback completion callback into FightChangeOptimized rollback. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/FFAListener.java | Improves killer resolution logic for FFA deaths. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/event/runnables/queue/QueueStartRunnable.java | Removes event-start decrement from queue runnable (moved elsewhere). |
| core/src/main/java/dev/nandi0813/practice/manager/fight/event/interfaces/Event.java | Makes startQueue return boolean for success/failure. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/event/EventManager.java | Makes startEvent return boolean; adds permission/limit checks and decrements event-start count after successful queue start. |
| core/src/main/java/dev/nandi0813/practice/manager/fight/event/EventListener.java | Adds null checks for profile/event retrieval. |
| core/src/main/java/dev/nandi0813/practice/manager/arena/arenas/FFAArena.java | Persists and defaults the new healthResetOnKill arena flag. |
| core/src/main/java/dev/nandi0813/practice/listener/PlayerInteract.java | Refactors soup handling with earlier guards and profile null-check. |
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| @@ -98,13 +98,14 @@ public void handleClickEvent(InventoryClickEvent e) { | |||
| Common.sendMMMessage(player, LanguageManager.getString("PARTY.NO-PERMISSION")); | |||
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| if (!cursor.getType().equals(Material.AIR)) | ||
| entities.add(player.getWorld().dropItemNaturally(player.getLocation(), cursor)); |
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| public static boolean isPlayerStuck(Player player) { | ||
| Block feetBlock = player.getLocation().getBlock(); | ||
| Block headBlock = player.getEyeLocation().getBlock(); | ||
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| boolean isFeetSolid = feetBlock.getType().isSolid(); | ||
| boolean isHeadSolid = headBlock.getType().isSolid(); | ||
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| return isFeetSolid || isHeadSolid; |
…option to main gui
* Fix Lobby knockback * Add missing lobby protection * fix: prevent arrow hit message when damage event is cancelled
added permission explanation of cosmetics to README.md added cosmetics icon to lobby inventory
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| // ── Builders ───────────────────────────────────────────────────── | ||
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| private ItemStack buildLayoutItem(ShieldLayout layout, int index, boolean active) { |
| private ArmorTrimTier activeTier = ArmorTrimTier.LEATHER; | ||
| private DeathEffect deathEffect = DeathEffect.NONE; | ||
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| private final List<ShieldLayout> shieldLayouts = new ArrayList<>(); |
| private DyeColor baseColor; | ||
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| /** Ordered list of pattern layers (like a real banner – bottom → top). */ | ||
| private final List<PatternLayer> layers; |
| case RematchInvItem rematchInvItem -> { | ||
| continue; | ||
| } | ||
| case CosmeticsInvItem cosmeticsInvItem -> { |
This reverts commit 1cae3c1.
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