Skip to content

Dev#332

Merged
Nandi0813 merged 28 commits intomasterfrom
dev
Mar 19, 2026
Merged

Dev#332
Nandi0813 merged 28 commits intomasterfrom
dev

Conversation

@Nandi0813
Copy link
Collaborator

No description provided.

Copilot AI review requested due to automatic review settings March 18, 2026 09:56
Copy link
Contributor

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull request overview

This PR updates the core plugin’s configuration and gameplay logic, mainly adding new FFA arena behavior (health reset on kill), making party size limits group-based, and improving rollback/stability behaviors during matches and arena resets.

Changes:

  • Add Health Reset On Kill as an FFA arena setting (config + GUI + runtime behavior).
  • Introduce group-based party member limits and refresh party limits when a leader’s group changes.
  • Improve rollback reliability (vine-like blocks ordering, callback on rollback completion) and add additional null-safety in combat/event listeners.

Reviewed changes

Copilot reviewed 27 out of 27 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
core/src/main/resources/guis.yml Adds GUI text/icons for the new FFA “Health Reset On Kill” setting and bumps GUI config version.
core/src/main/resources/groups.yml Adds PARTY-MEMBER-LIMIT per group and bumps groups config version.
core/src/main/resources/config.yml Adds default FFA HEALTH-RESET-ON-KILL setting; removes party limit “PERMISSION” config; bumps config version.
core/src/main/java/dev/nandi0813/practice/util/fightmapchange/FightChangeOptimized.java Adds rollback callback + vine-like top-down restoration ordering; updates quickRollback ordering.
core/src/main/java/dev/nandi0813/practice/manager/profile/group/GroupManager.java Loads PARTY-MEMBER-LIMIT from groups.yml with fallback to config default.
core/src/main/java/dev/nandi0813/practice/manager/profile/group/Group.java Extends Group model to include partyMemberLimit.
core/src/main/java/dev/nandi0813/practice/manager/profile/Profile.java Refreshes party max limit when a leader’s group changes.
core/src/main/java/dev/nandi0813/practice/manager/party/PartyManager.java Resolves per-player party size limit from the player’s Group (fallback to config default).
core/src/main/java/dev/nandi0813/practice/manager/party/Party.java Initializes/refreshes maxPlayerLimit using group-based limits.
core/src/main/java/dev/nandi0813/practice/manager/ladder/type/Boxing.java Adds null-safety around match statistics access.
core/src/main/java/dev/nandi0813/practice/manager/gui/setup/arena/arenasettings/ffa/FFASettingsGui.java Adds GUI toggle + slot layout changes for health reset on kill.
core/src/main/java/dev/nandi0813/practice/manager/gui/guis/party/PartySettingsGui.java Caps party limit adjustments to the leader’s group limit.
core/src/main/java/dev/nandi0813/practice/manager/fight/util/PlayerUtil.java Adds “player stuck” helper and adjusts inventory drop cursor handling.
core/src/main/java/dev/nandi0813/practice/manager/fight/util/ChangedBlock.java Improves block snapshotting via BlockState for accurate rollback in replaceable-block scenarios.
core/src/main/java/dev/nandi0813/practice/manager/fight/match/listener/LadderTypeListener.java Modernizes pickup event handling and adds null-safety in match damage/death handling.
core/src/main/java/dev/nandi0813/practice/manager/fight/match/Match.java Null-safes deathMessage replacement and teleports stuck spectators after build rollback.
core/src/main/java/dev/nandi0813/practice/manager/fight/listener/BuildListener.java Tracks replaced non-solid blocks via replaced-state snapshots for better rollback accuracy.
core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/FFAArenaSelectorGui.java Displays the new health reset status in arena selector lore.
core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/FFA.java Implements health reset on kill + stuck spectator teleport after rollback (via callback).
core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/game/BuildRollback.java Wires rollback completion callback into FightChangeOptimized rollback.
core/src/main/java/dev/nandi0813/practice/manager/fight/ffa/FFAListener.java Improves killer resolution logic for FFA deaths.
core/src/main/java/dev/nandi0813/practice/manager/fight/event/runnables/queue/QueueStartRunnable.java Removes event-start decrement from queue runnable (moved elsewhere).
core/src/main/java/dev/nandi0813/practice/manager/fight/event/interfaces/Event.java Makes startQueue return boolean for success/failure.
core/src/main/java/dev/nandi0813/practice/manager/fight/event/EventManager.java Makes startEvent return boolean; adds permission/limit checks and decrements event-start count after successful queue start.
core/src/main/java/dev/nandi0813/practice/manager/fight/event/EventListener.java Adds null checks for profile/event retrieval.
core/src/main/java/dev/nandi0813/practice/manager/arena/arenas/FFAArena.java Persists and defaults the new healthResetOnKill arena flag.
core/src/main/java/dev/nandi0813/practice/listener/PlayerInteract.java Refactors soup handling with earlier guards and profile null-check.

💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

You can also share your feedback on Copilot code review. Take the survey.

@@ -98,13 +98,14 @@ public void handleClickEvent(InventoryClickEvent e) {
Common.sendMMMessage(player, LanguageManager.getString("PARTY.NO-PERMISSION"));
Comment on lines +74 to 75
if (!cursor.getType().equals(Material.AIR))
entities.add(player.getWorld().dropItemNaturally(player.getLocation(), cursor));
Comment on lines +239 to +246
public static boolean isPlayerStuck(Player player) {
Block feetBlock = player.getLocation().getBlock();
Block headBlock = player.getEyeLocation().getBlock();

boolean isFeetSolid = feetBlock.getType().isSolid();
boolean isHeadSolid = headBlock.getType().isSolid();

return isFeetSolid || isHeadSolid;

// ── Builders ─────────────────────────────────────────────────────

private ItemStack buildLayoutItem(ShieldLayout layout, int index, boolean active) {
private ArmorTrimTier activeTier = ArmorTrimTier.LEATHER;
private DeathEffect deathEffect = DeathEffect.NONE;

private final List<ShieldLayout> shieldLayouts = new ArrayList<>();
private DyeColor baseColor;

/** Ordered list of pattern layers (like a real banner – bottom → top). */
private final List<PatternLayer> layers;
case RematchInvItem rematchInvItem -> {
continue;
}
case CosmeticsInvItem cosmeticsInvItem -> {
@Nandi0813 Nandi0813 merged commit 69bee25 into master Mar 19, 2026
2 checks passed
@Nandi0813 Nandi0813 deleted the dev branch March 19, 2026 18:25
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants