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Releases: ZoneDevelopement/ZonePractice-Pro

ZonePractice Pro v7.0.0-SNAPSHOT

17 Mar 09:56
11d713f

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✨ New Features

  • Added a sword-to-duel mechanic, replacing the right-click duel system
  • Added a kit change command in FFA, allowing players to switch kits during the game
  • Added an FFA arena selector GUI
  • Implemented multi-block support for the Splegg event
  • Added rematch request invalidation logic
  • Added a cooldown for markers
  • Added support for Mace Smash kills
  • Disabled portal teleportation in arena worlds
  • Duel right-click now only works with the unranked item

🐛 Bug Fixes

  • Fixed ladder validation failing for FFA-only ladders
  • Fixed an issue where the spectator state was not clearing on transition
  • Fixed incorrect self-attribution in void death messages
  • Fixed "knocked to the void by player" death message in FFA
  • Fixed a duplication bug in the player inventory
  • Fixed lobby visibility toggle without rejoin
  • Validated liquid placement using block face
  • Escaped MiniMessage tags in player messages to prevent chat formatting exploits
  • Fixed BlockPlaceEvent to search by player instead of cuboid for accurate build rollbacks
  • Fixed build rollback logic and the build listener
  • Fixed event data spawn removal on server restart
  • Fixed a bug with the new mannequin spawn markers
  • Fixed portal frame creation to correctly use END_PORTAL
  • Fixed a sound effect playing incorrectly when there is a message in the chat
  • Fixed a backend error
  • Fixed a possible NullPointerException in the MatchStatsGui constructor
  • Fixed multiple potential NullPointerException, IllegalStateException, and IndexOutOfBoundsException occurrences

🔧 Other Changes

  • Dropped support for the old 1.8 version, modernizing the codebase
  • Upgraded holograms to use modern TextDisplay entities instead of armor stands
  • Upgraded setup markers to use the new Mannequin entities instead of armor stands
  • Merged all rollback-related settings into BuildListener.java
  • Replaced deprecated methods and cleaned up code warnings across the project
  • Disabled flower pot integration
  • Updated LICENSE year to 2026
  • Bumped project version to 7.0.0-SNAPSHOT
  • Created AGENTS.md and added it to .gitignore
  • Fixed pom.xml copying issues

ZonePractice Pro v6.4.6-SNAPSHOT

09 Mar 12:40
f7e09c9

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LAST VERSION TO SUPPORT 1.8

✨ NEW FEATURES

  • Fireball Fight: Players can now destroy placed blocks using fireballs.
  • Duels: Added the ability to send a duel request by right-clicking a player.
  • Chat Logging: The server console is now included in the audience for Party and Staff chat, allowing for proper logging on modern versions.

🐛 BUG FIXES

Combat & Items

  • Fixed firework cooldown spam and hanging issues on held clicks, and added a proper right-click filter (#279, #282).
  • Prevented false firework cooldowns and optimized the system by utilizing EntitySpawnEvent.
  • Fixed an enderpearl glitch that occurred when a player left an FFA arena.
  • Fixed an issue with fireball fight velocity during player jumps.
  • Fixed a NullPointerException in PlayerItemCooldownEvent handling.

Arenas & World Management

  • Prevented synchronous chunk loading in Cuboid#getChunks (#291) and ensured chunks are safely loaded when retrieving arena chunks (#295).
  • Fixed block checking logic inside unloaded chunks and corrected chunk unload event handling.
  • Fixed fire spread rollback logic and resolved issues where fire conflicted with arena rollbacks.
  • Fixed the enabled arena count to properly include FFA arenas.
  • Fixed chunk loading and action bar coloring during arena copy operations.

GUI & Menus

  • Updated CopyGui to process synchronously, preventing duplicate icons from appearing (#299).
  • Fixed arena, ladder, and event GUIs to ensure all icon types display correctly.

Events, Parties & System

  • Fixed a death cause compatibility issue for Party FFA deaths and changed the default nametag color fallback to gray.
  • Refactored the chat listener to properly fix party and staff chat logging.
  • Fixed an issue with fetching online players for commands.
  • Added missing kit data to the Sumo event.
  • Changed the event start sound so it only plays during the final 5 seconds of the countdown.

🚀 IMPROVEMENTS & TWEAKS

  • Combat Physics: Reworked Fireball and TNT knockback calculations to feel more authentic and similar to modern practice servers (e.g., Minemen). Updated fireball fight velocity settings.
  • Configuration: Changed the ladder slots path in config.yml and updated the reading logic so it no longer resets unnecessarily when changes are made.
  • Quality of Life: Improved the wording of the pre-login kick message for better clarity.
  • GUI Logic: The FFA main setup GUI will now automatically enable an arena if it meets the requirements and an admin tries to open it.

🔧 TECHNICAL CHANGES

  • Thread Safety: Switched the rounds map to use ConcurrentHashMap.
  • Code Cleanup: Removed unused imports and performed general developer maintenance.
  • Version bump to 6.4.6-SNAPSHOT.

ZonePractice Pro v6.4.5-SNAPSHOT

05 Mar 15:30
3809f20

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✨ NEW FEATURES

General & Customization

  • Added real-time updating for queue and fight counts in the Queue GUIs.
  • Added an update checker that notifies server operators when a new plugin version is available.
  • Added /tell, /whisper, and /w command aliases to the private messaging system.
  • Added a configuration toggle to enable or disable the internal nametag management system.
  • Added a limit configuration for party broadcasts based on permission groups.
  • Added the missing %target% variable replacement for the duel rematch request message.

Events & API

  • Added sound effects for the event queue start and the event start countdown.
  • Expanded the Developer API with new features to fetch a player's complete nametag, and added detailed API documentation to the README.

🐛 BUG FIXES

Events

  • Fixed an exploit in TNT Tag where players could bypass knockback by rapidly switching hotbar slots.
  • Fixed an issue where the /event stop TNTTAG command was not functioning properly.
  • Fixed a bug where event spawn markers were facing the wrong direction, and ensured proper cleanup of player spawn markers after setup.
  • Fixed an IllegalArgumentException during TNT Tag teleportation when no spawns are available.
  • Fixed an IllegalStateException ("Spawn point already exists") when processing PlayerInteractEvent for Event spawn points.
  • Fixed critical server-stop exceptions (ConcurrentModificationException) that caused event maps to reset if the server was stopped while an event was live.
  • Fixed an error where the AutoEvent system would attempt to start an event that hadn't been fully configured yet.

General System Fixes

  • Fixed a delayed nametag setting task that could cause an IllegalPluginAccessException.
  • Fixed the snowballMode variable initialization for the Spleef ladder.
  • Fixed visual inconsistencies with items in the Party Broadcast GUI and the Division display GUI.
  • Applied the correct fix for issue #246 (PR #259).

🚀 IMPROVEMENTS

  • System: Modernized the item cooldown system by replacing the legacy ItemCooldownHandler with the native Paper API Player#setCooldown for better client sync.
  • Events: Improved the event setup mode to automatically teleport the administrator to available spawn points, grant Creative mode, and enable flight.
  • Events: Implemented the missing AutoEventScheduler.java to properly handle automated event cycles.
  • UI: Improved the Division progress bar calculation to accurately reflect progress relative to the previous division's requirements.
  • Compatibility: Split the player chat listener into version-specific modules to ensure full compatibility with third-party chat loggers and mute plugins.

🔧 OTHER CHANGES

  • Removed the custom arrow scheduler to follow vanilla arrow protocols and prevent unnecessary server ticks.
  • Removed unnecessary ladder ELO saving logic from ProfileFile.java to clean up the codebase.
  • Changed the gamemode of players in TNT Tag to Adventure mode.
  • Adjusted the minimum and maximum player count validations for event settings.
  • Updated the plugin disable message to be more descriptive when running on an unsupported server version.
  • Bumped project version to 6.4.5-SNAPSHOT.

ZonePractice Pro v6.4.4-SNAPSHOT

28 Feb 08:47
a2d75ab

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✨ NEW FEATURES

Ladders & Game Modes

  • Added Crystal and Spear as new default ladders, and included them in the default queue GUI slots.
  • Added a new Bridge ladder setting that allows resetting the build after each round.
  • Added a new Spleef ladder setting that enables players to collect and throw snowballs to destroy blocks below.
  • Added a new ladder setting that permits players to break every block in the arena.
  • Added a Knockback I Pufferfish item for Modern Sumo (#213).

Arenas & Rollback

  • Added Creeper explosion support to the block tracking and rollback system.
  • Players are now frozen (movement blocked) until the arena rollback process is completely finished.
  • Arenas are no longer disabled when no ladders are assigned, and assigning a ladder is no longer required to enable an arena.
  • Re-enabling a ladder now automatically restores its previous arena assignments.
  • Added a warning message and automatic portal deletion if a portal is placed at the deadzone or lowest Y level of the map.

General & Customization

  • Added a specific death message for when a player is knocked into the void by another player.
  • Added tipped arrow support to all categories in the playerkit.yml configuration file.
  • Added a configurable update cooldown to the queue selector GUIs.

🐛 BUG FIXES

Combat & Gameplay

  • Fixed an issue in Bridge where players were able to destroy all blocks even when the break-all-blocks setting was disabled.
  • Fixed an issue where Fireball Fight sound and particle effects would not play when TNT or fireballs blew up.
  • Fixed arrows disappearing instantly upon hitting the ground.
  • Fixed an issue where server administrators were incorrectly switched to Survival mode after a match.
  • Fixed duplicate messages being sent for the firework rocket cooldown.

Arenas & Rollback

  • Fixed a rollback issue with falling sand and resolved conflicts between falling blocks and explosions.
  • Fixed a ConcurrentModificationException occurring during arena assignment and removal.
  • Fixed a potential async race condition in the Arena Summary GUI.

General System Fixes

  • Fixed an error in HologramProtectionListener when comparing hologram lines from different worlds.
  • Fixed a potential NullPointerException during CPS removal.
  • Fixed ladder icon material and durability handling.
  • Added a null check to MMMessage sending to prevent console errors.

🚀 IMPROVEMENTS

  • System: Completely refactored the arena rollback system to be more robust and expandable.
  • Performance: Updated the system to utilize async chunk loading to prevent main thread freezes.
  • Performance: Converted specific return values from int to long to prevent data overflow.
  • UI: Extended the Destroyable Blocks GUI from 3 to 6 editable rows.
  • Dependencies: Updated the Scoreboard library version to 2.7.0.
  • Config: Moved the firework cooldown message to its proper location in language.yml.

🔧 OTHER CHANGES

  • Disabled the Enderpearl cooldown for PearlFight on modern Minecraft versions.
  • Removed manual arrow removal logic.
  • Removed the rollback broadcast message from non-build matches.
  • Removed the refresh button from the Server Manager.
  • Removed unused project dependencies and the Qodana code quality check.
  • Applied various static analysis code optimizations.
  • Bumped project version to 6.4.4-SNAPSHOT.

ZonePractice Pro v6.4.3-SNAPSHOT

23 Feb 15:56
f923b52

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✨ NEW FEATURES

  1. Added required packages to the project POM
  2. Implemented alphabetical sorting for the hologram and ladder summary GUIs

🐛 BUG FIXES

Holograms

  1. Resolved multiple dynamic hologram duplication and disappearance issues by rewriting the core logic
  2. Prevented holograms from losing ladder data on startup and raised them by 0.3 blocks for better visibility
  3. Fixed a race condition in hologram update handling

Events

  1. Fixed disabled player damage and missing wool material in Splegg events
  2. Corrected scoreboard player counts for Brackets and Sumo
  3. Fixed forceEnd behavior and teleportation edge cases
  4. Resolved GUI lore and icon bugs in the event setup menu
  5. Corrected the label in the event spawn command

Arenas

  1. Fixed an error that interrupted the arena copying process
  2. Corrected alphabetical sorting in the arena summary GUI
  3. Fixed error handling during arena regeneration
  4. Prevented TNT explosions and manual block removal on protected blocks

General Fixes

  1. Fixed TAB integration to display correct tablist names even when formatting is disabled
  2. Resolved a multi version tab compatibility bug
  3. Prevented duplicate messages from sending after a match
  4. Fixed an issue with player marker armor stands
  5. Resolved an ArrayIndexOutOfBoundsException and a potential backend loading bug

🚀 IMPROVEMENTS

  1. Optimized CPU and memory usage for the arena deletion and copying logic
  2. Refactored the TAB plugin integration for better stability
  3. Improved the event setup mode by cleaning up unused spawn commands
  4. Upgraded scoreboard library dependencies to version 2.6.0
  5. Added a warning to the README regarding Java 25 compilation

🔧 OTHER CHANGES

  1. Disabled inventory clicks for the TNT tag
  2. Set the clock amount in the modern lobby inventory to 1
  3. Removed unused match metadata tracking
  4. Bumped snapshot versions for the new release

ZonePractice Pro v6.4.2-SNAPSHOT

17 Feb 19:14
2dc0dcd

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✨ ZonePractice Pro v6.4.2

🛠️ Hologram System Overhaul

  • Rewritten Logic: The Leaderboard Hologram system has been completely rewritten from scratch to ensure stability.
  • Visual Fixes: Fixed persistent issues where holograms would duplicate, stack on top of each other, or disappear completely after matches.
  • Stability: Resolved "race conditions" that caused flickering during updates.

⚔️ Events & Gameplay

  • Splegg: * Fixed a bug where players could damage each other.
    • Fixed an internal error regarding Wool material on specific server versions.
  • TNT Tag: Players can no longer move items in their inventory during the match.
  • Scoreboards: Fixed incorrect player counts displaying in Brackets and Sumo events.
  • General Fixes: Resolved critical teleportation issues in events and fixed the /event forceEnd command behavior.

🎨 Visuals & Integration

  • TAB Plugin: Improved integration logic. Tablist formatting (prefixes/colors) now works correctly even if tablist-name-formatting is disabled in the TAB plugin's configuration.
  • GUI Improvements: The Hologram and Ladder summary menus are now sorted alphabetically, making it much easier to find specific configurations.
  • Cleanup: Fixed a bug where match result messages would appear twice in chat.

🚀 Performance & Setup

  • Optimization: Greatly improved the CPU and Memory usage when deleting or regenerating arena copies.
  • Event Setup: Fixed the "Right Click to Remove" feature for armor stand markers during event setup.
  • Backend: Fixed various internal errors (IndexOutOfBounds, etc.) to improve general plugin stability.

ZonePractice Pro v6.4.1-SNAPSHOT

04 Feb 02:29
77d820a

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✨ ZonePractice Pro v6.4.1

⚔️ Combat & Gameplay Updates

  • New Kit (Modern): Added Mace Kit support for 1.21+ versions, including integration into the Queue GUI.
  • Combo Rework (Modern): Completely reworked hit delay and attack speed calculations for 1.21+. Removed the strength potion from the default Combo ladder for better balance.
  • Mechanics: Added Elytra Cooldown functionality.
  • Scoreboard: Implemented Instant Statistic Updates on the sidebar (hit counters now update in real-time without delay).

🛠️ Arena & Setup Management

  • Setup Tools: Added visual Spawn Marker Armor Stands for Normal and FFA arenas to make setup easier.
  • Setup GUI: Added extra coordinate information to the location item in the setup menu.
  • Deadzones: Added Deadzone configuration support to Basic Arenas.
  • Build Limits: Fixed logic regarding the build height limit. Players can now correctly break blocks generated by cobble/obsidian generators even if they are above the build limit.

🎨 Visuals & Integration

  • TAB Plugin Integration: Massive improvements to TAB support. The plugin now correctly handles nametag conflicts, colors, and sorting, fixing issues where prefixes/suffixes were missing.
  • Holograms:
    • Fixed a bug causing Leaderboard players to duplicate.
    • Fixed an issue where Holograms would duplicate or fail to disappear.
    • Refactored update logic for smoother refreshing.
  • Chat/Messages: Fixed color formatting issues in Kick messages during server load and missing names in match-end messages.

🐛 Bug Fixes & Stability

  • Arena Rollbacks: Fixed critical issues with Map Rollback and regeneration systems (especially in Modern versions).
  • Stability: Implemented a check to prevent players from logging in with a username that is already online.
  • Scoreboards: Fixed configuration and display bugs in the Party Split scoreboard.
  • Cleanup: Fixed issues where position markers were not removed after deleting an arena.
  • Performance: Reduced console spam by removing unnecessary debug logging.

🔧 Internal Changes

  • CI/CD: Overhauled the GitHub Actions release.yml workflow for automated, deep changelog generation and robust version checking.
  • Refactoring: Refactored AdapterUtil to prevent NullPointerExceptions.
  • Defaults: Changed default player nametags to Gray and updated default ladder names for better cross-version saving.

ZonePractice v6.3-SNAPSHOT

20 Jan 10:25
f2e5169

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ZonePractice v6.23-SNAPSHOT

14 Jan 15:17
0502980

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What's Changed

Full Changelog: v6.22.1-SNAPSHOT...v6.23-SNAPSHOT

ZonePractice v6.22.1-SNAPSHOT

28 Dec 18:50
09ed13e

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What's Changed

New Contributors

Full Changelog: https://github.com/ZoneDevelopement/ZonePractice-Pro/commits/v6.22.1-SNAPSHOT