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Sync TNG to Q2Pro #154
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darkshade9
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Sync TNG to Q2Pro #154
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Wow, amazing job! |
Center text lines at origin. Frustum cull each line individually. Break oriented text into lines to allow for longer text.
…/aq2-tng-hitsound-add
Expanded aq2 hitsounds
They cause some performance hit. Better to enable them separately for re-release.
Added teamnone command
Cherry picked some nice features from upstream TNG
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Awesome! There were a few changes on my branch that I hadn't gotten around to pushing upstream yet, but |
Sync Skullernet master 10/22
…s 0 (#245) * Client will not try to download jpg textures if r_override_textures is 0 * Lovely how Mac built it fine but Linux did not * Compiler warnings * Non-static declarations, also checking for r_texture_overrides * Non-static declarations, also checking for r_texture_overrides * Removed commented cvars * Setting r_override_textures to 2 for downloading jpg files now
* Fixed one more warning * This should fix maps with only one info_player_start spawn * trying to fix a meson bug * trying to fix a meson bug * trying to fix a meson bug * trying to fix a meson bug * trying to fix a meson bug
* Moved gamemode server settings to Gamemode() * Fixed some gamemodes, bots serverinfo * Fixed 'atl' and 'etv' settings
* Fixed one more warning * Added shot stats for punches and grenade throws
* Fixed one more warning * auto_menu 2 prints the menu AFTER the motd is printed
* ctf_rewards added, replacing ctf_mode, fixed stat collection * Models disappeared somehow * vwep works * Limiting briefcase pickup to guns isn't working yet * Added two todos
* Fixed one more warning * use_ghosts 2 to autoghost restore * Fail early if ghosts isnt even enabled * NULL check and doc update
* training mode bot spawnpoint initial support * Added spawn settings for training mode * A few more behavior flags, logic gates * Initial minor success? * Still some debug statements, but bots spawn in.. player doesn't * Renamed training_mode to just training * Segfaults look to be addressed * Botflags are properly set * Fixed a few edge cases * Fixed respawning issue * Added BOT_DUMMY and BOT_IGNORE_ALL aliases * Minor cleanup * Adjusted some training mode specific settings, and botflags * Smarter about auto adding bots * Keep the doors around in training mode * Blocking idle sounds and auto disabling use_rewards * Item drop timer reduce, giving bots only a knife to start with * Fixed idle sounds played in training mode * Reduced complexity of item/weapon respawn * More elegant way to force item respawns * Should finally silence insane sounds in training mode * Testing if doors are causing bglass to pop * Reverted door removal code * Set glass to no_knockback to prevent movement * Added comment in glass * Experimental trigger_gravity changes * Set the if statement above the trigger statement * Trying CONTENTS_MIST as the 'vacuum of space' option * Trying CONTENTS_MIST as the 'vacuum of space' option * Added CONTENTS_MIST as part of MASK_WATER * Revert "Added comment in glass" This reverts commit 8efba3d. * Reverted * Fixed some training mode bugs
* Fixed one more warning * Draft timeout feature * Revert main.c changes * Optional ref whistle sound, some minor changes * Minor rearragement * Grant the timeout before the next round begins * Fixed a few critical bugs, added documentation
* CTF fixes, null checks * More ctf_mode fixes
* Restored ctf_mode design * If statement fix for CTB
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training_modeandcoopcvars to be used for new training mapssv_fpsfixes and lerping player view for death tilt accuracy (thanks @mikota !!)newrand()updated to be safer (should resolve extremely rare cases where choosing a spawnpoint would break)r_override_texturesis2ORr_texture_overridesis set to not override Walls (for example, set it to15)cl_zoom_autosens[0/1] - Enables zoom-based sensitivitycl_zoom_2x[#] - Sets your sensitivity for 2x zoom (leave as0to leave sensitivity unchanged)cl_zoom_4x[#] - Sets your sensitivity for 4x zoom (leave as0to leave sensitivity unchanged)cl_zoom_6x[#] - Sets your sensitivity for 6x zoom (leave as0to leave sensitivity unchanged)use_gren_bonk(credit to JukS) (https://github.com/actionquake/q2pro/blob/sync/aq2-tng/doc/action.md#gun-mechanicsenhancements)lca_grenademm_captain_teamnamegun_dualmk23_enhance(https://github.com/actionquake/q2pro/blob/sync/aq2-tng/doc/action.md#gun-mechanicsenhancements)printrulesesp_enhancedslippers[new value:2]ch_hide_while_zoomedteamnonegrenade_dropthanks @Raptor007!sv_load_ent(https://github.com/actionquake/q2pro/blob/sync/aq2-tng/doc/server.md#map_override_path)ctf_dyn_respawn(https://github.com/actionquake/q2pro/blob/sync/aq2-tng/doc/action.md#commands-6)gl_fogsupportknife_catchg_protocol_extensions, lots of help from @Iceman12kauto_menu 2renders menu after MOTDbot_reportpingscvar to toggle showing simulated bot pingsctf_rewardscvar toggle to enable CTF rewards on eventsctf_modecvar toggle between CTF and CTB (Capture the Briefcase) modes (WIP)sv_status_ext(see docs)use_ghost 2now automatically restores ghosts (player stats) upon rejoinlrconcommands to replaceq2admintrainingmode available for training mapstimeoutfeature (see docs)