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Benchmark rates the performance of the device based on how long it takes the app to add 5000 empty entities to the stage. The higher the number the better the performance. Call Benchmark.start(functionName). functionName will be called when the test is complete. You can also call Benchmark.results() to get the value From my own tests - low performance: under 2000 - high performance: above 2000
Adding 5000 entites to the stage caused a maximum call stack error in html release build. Benchmark now adds 5000 empty pointer disabled sprites to one entity added to the stage.
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Benchmark rates the performance of the device based on how long it
takes the app to add 5000 empty entities to the stage. The higher the
number the better the performance.
Call Benchmark.start(functionName). functionName will be called when
the test is complete. You can also call Benchmark.results() to get the
value
From my own tests