feat: Add JSON-based font configuration system#114
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NekoEpisode wants to merge 4 commits intoaehmttw:masterfrom
Open
feat: Add JSON-based font configuration system#114NekoEpisode wants to merge 4 commits intoaehmttw:masterfrom
NekoEpisode wants to merge 4 commits intoaehmttw:masterfrom
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Summary
Implemented a flexible font configuration system for easy multi-language support through external JSON config. Fonts are now loaded from
fonts/config.jsoninstead of being hardcoded.Key Features
Configuration Format
{ "font_files": { "default": { "path": "/fonts/default/font.png", "chars": ["ABC", "123", "..."], "char_size_type": "array", "char_size_array": [3, 2, 4, ...], "h_space": 2 }, "zh_cn_1": { "path": "/fonts/zh_cn/font.png", "chars": ["汉字", "..."], "char_size_type": "fixed", "char_size": 8, // Use 8 for CJK fonts "h_space": 2 } } }Font paths MUST begin with "/" or the game will not load the font correctly!
Character Size Guidelines
"char_size_type": "array"with individual widths"char_size_type": "fixed"with"char_size": 8Changes
FontRenderer.setDefaultFont()for delayed initializationfontByIdHashMap for O(1) font lookup by IDloadFonts()method in LWJGLWindow to parse JSON configUsage