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2 changes: 1 addition & 1 deletion Fill.py
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ def fill(base_state, items, key_pool):
shuffled_locations.pop(i)
# place 2 HMG keys
hybrid_state_base = all_state_base.copy()
for x in bigs + smalls + prizes + others:
for x in bigs + smalls + others:
hybrid_state_base.collect(x, True)
hybrid_smalls = [ItemFactory('Small Key (Swamp Palace)', player)] * 2
fill(hybrid_state_base, hybrid_smalls, hybrid_locations, unplaced_smalls)
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12 changes: 11 additions & 1 deletion ItemList.py
Original file line number Diff line number Diff line change
Expand Up @@ -368,7 +368,17 @@ def generate_itempool(world, player):
or (item.map and world.mapshuffle[player])
or (item.compass and world.compassshuffle[player]))])


if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
keys_to_remove = 2
to_remove = []
for wix, wi in enumerate(world.itempool):
if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
to_remove.append(wix)
if keys_to_remove == len(to_remove):
break
for wix in reversed(to_remove):
del world.itempool[wix]

# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
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7 changes: 7 additions & 0 deletions Rom.py
Original file line number Diff line number Diff line change
Expand Up @@ -463,6 +463,13 @@ def patch_rom(world, rom, player, team, is_mystery=False):
rom.write_byte(location.player_address, location.item.player)
else:
itemid = 0x5A

if not location.locked and ((location.item.smallkey and world.keyshuffle[player] == 'none') or (
location.item.bigkey and world.bigkeyshuffle[player] == 'none') or (
location.item.map and world.mapshuffle[player] == 'none') or (
location.item.compass and world.compassshuffle[player] == 'none')):
itemid = handle_native_dungeon(location, itemid)

rom.write_byte(location.address, itemid)
else:
# crystals
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