Releases: aerinon/ALttPDoorRandomizer
Releases · aerinon/ALttPDoorRandomizer
ALttPDoorRandomizer 1.5.2
Patch Notes
- 1.5.1
- Bugfix: Fixed an issue with keys not counting correctly
ALttPDoorRandomizer 1.5.1
Patch Notes
- 1.5.1
- Bugfix: Fixed an issue with keys not counting correctly
ALttPDoorRandomizer 1.5.0
Patch Notes
- 1.5.0
- Logic: Fixed vanilla key logic for GT basement
- Logic (Playthrough): Fixed an issue where enemy kill rules were not applied during playthrough calculation. (Thanks Catobat for the catch)
- Enemy Drop: Added "spies" and shadows for hidden enemies when enemy drop shuffled is enabled
- Pottery: Pots will uncolor when the item inside is collected next time the room is loaded
- Keysanity/Keydrop Menu for DR:
- Map key information is now controlled by the Dungeon Chest Counts setting. If set to always on, this information will be available right away in the menu and will be on the HUD even when the map is not obtained.
- The key counter on the HUD for the current dungeon now accounts for keys from enemies or pots that are from vanilla key locations.
- The first number on the HUD represents all keys collected either in that dungeon or elsewhere.
- The second number on the HUD is the total keys that can be collected either in that dungeon or elsewhere.
- The key counter on inside the Menu is unchanged. (At the bottom near A button items)
- The first number in the Menu is the current number of keys in your inventory
- The second number is how many keys left to find in chests (not those from pots/enemies unless those item pools are enabled)
- Customizer: free_lamp_cone option added. The logic will account for this, and place the lamp without regard to dark rooms.
- Customizer: force_enemy option added that makes all enemies the specified type if possible. There are known gfx glitches in the overworld.
- Optimization: Improved generation performance (Thanks Catobat!)
ALttPDoorRandomizer 1.4.11
Patch Notes
- 1.4.11
- Rom fixes (all thanks to Codemann, I believe)
- Pot bug when at sprite limit
- Kodongo AI vanilla in vanilla rooms
- Issue with music silencing across certain room transitions
- Glitched: Some HMG logic fixed. Thanks Muffins! (Sorry it took me forever to get this PR in)
- Glitched: Blind fight VRAM fix. Thanks Mufffins!
- Text: Updated tourney winners. Thanks clearmouse!
- Enemizer: Banned Swamola enemy everywhere as they may be causing crashes
- Enemizer: Enemy bans from Q2 and Q3. Thank you for all the reports.
- Rom fixes (all thanks to Codemann, I believe)
ALttPDoorRandomizer 1.4.10
Patch Notes
- 1.4.10
- Logic: Changed the rule surrounding the Bumper Cave Ledge Drop (the murderdactyl) to only require Pearl AND (Cape OR Byrna OR a Sword) in OHKO mode for now. This is a temporary solution until a better way to prevent needing to use a framerule to get past the bird is invented.
- Helmacopter Fix.
- Fixed a bug in shopsanity that caused the generation to fail with certain prices.
- Enemizer: fairies were invalid on the overworld (unless a bonk occurred nearby), so they will no longer be randomized there.
ALttPDoorRandomizer 1.4.9
Patch Notes
- 1.4.9
- Attempted fix for Moth conveyor room timing. THank for many people's input. Unsure if Helmacopter is still acceptable.
- Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!)
- Fixes for HMG by Muffins
- Various fixes for Enemizer by Codemann (gfx fixes, more randomization options)
- Vanilla door shuffle prevents big key doors changes from door_type_mode
- Couple of minor fixes to custom generation. Deals with a complete specification of all dungeons
- Various enemizer bans for blocked paths (thanks to all the reports, Q1 2025)
ALttPDoorRandomizer 1.4.8.1
Patch Notes
- 1.4.8.1
- Fixed broken doors generation
- Fixed bomb/arrow upgrade ignoring custom pricing
- Extended
money_balanceto apply to price balancing for non-custom shops.
- 1.4.8
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
- Customizer: Ability to customize shop prices and control money balancing.
money_balanceis a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations) - Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
- More HMG fixes by Muffins
- Fixed an issue with multi-player HMG
- Fixed an issue limiting number of items specified in the item pool on the GUI
- Minor documentation fixes (thanks Codemann!)
ALttPDoorRandomizer 1.4.8
Patch Notes
- 1.4.8
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
- Customizer: Ability to customize shop prices and control money balancing.
money_balanceis a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations) - Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
- More HMG fixes by Muffins
- Fixed an issue with multi-player HMG
- Fixed an issue limiting number of items specified in the item pool on the GUI
- Minor documentation fixes (thanks Codemann!)
ALttPDoorRandomizer 1.4.7.2
Patch Notes
- 1.4.7.2
- Fixed an issue with shuffle_ganon/fix_gtower_exit causing a generation failure
- More HMG fixes by Muffins
- 1.4.7.1
- Fixed an issue with the repaired "beemizer" setting not being backwards compatible
- 1.4.7
- Fixed generation error with Big Key in starting inventory (thanks Cody!)
- HMG/NL logic fixes by Muffins
- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
- Enemizer: Fixed an issue with enemizer bush sprites
- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
- Logic error with enemizer and standard should use new enemy logic rules
- Fixed a bug with the inconsistent treatment of the beemizer setting
- Fixed an issue with returning Blacksmith in Simple shuffle (when blacksmith is at Link's House)
- Fixed an issue with dark sanctuary spawn at tavern north door (thanks Codemann!)
- Various enemy bans for the last few months
ALttPDoorRandomizer 1.4.7.1
Patch Notes
- 1.4.7.1
- Fixed
beemizer: 0to not crash, but be automatically converted to the new string format.
- Fixed