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DevMode: automatic reconnect if losing connection to echo server#308

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jhaynie merged 5 commits intomainfrom
auto-reconnect-dev
May 18, 2025
Merged

DevMode: automatic reconnect if losing connection to echo server#308
jhaynie merged 5 commits intomainfrom
auto-reconnect-dev

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@jhaynie jhaynie commented May 18, 2025

Summary by CodeRabbit

  • Bug Fixes
    • Improved connection reliability by adding a controlled retry mechanism with exponential backoff and a maximum retry limit for server connections. Users may notice fewer abrupt connection failures and more stable reconnection behavior.

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coderabbitai Bot commented May 18, 2025

"""

Walkthrough

The Server struct in internal/dev/server.go was extended with fields and mutexes to track connection failures and timing. The connect method now includes a serialized reconnection strategy with exponential backoff, a maximum retry limit, and detailed logging for connection attempts, successes, and failures.

Changes

File(s) Change Summary
internal/dev/server.go Added constants for max retries and backoff delays; extended Server struct with synchronization primitives and failure tracking fields; enhanced connect method to implement serialized, rate-limited reconnection with exponential backoff, max retry limit, and improved logging.

Poem

A rabbit hops from port to port,
Counting fails, but never short.
With mutex held and time in hand,
It waits before it tries to land.
Twenty leaps, then calls it done—
The server’s race is wisely run!
🐇🔌⏳
"""


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Actionable comments posted: 2

🧹 Nitpick comments (1)
internal/dev/server.go (1)

66-69: Consider lighter‐weight concurrency primitives for counters

reconnectFailures is an int protected by a sync.Mutex.
Given that the only operations are simple increments, reads and resets, using an int32/uint32 together with atomic.AddInt32 / atomic.LoadInt32 would:

  • remove the need for an extra mutex field,
  • avoid potential lock-contention when several failing goroutines run in parallel,
  • make the fast-path (successful connection) lock-free.

Not mandatory, but worth considering if high-frequency reconnects are expected.

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📒 Files selected for processing (1)
  • internal/dev/server.go (3 hunks)
🧰 Additional context used
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internal/dev/server.go (2)
internal/project/project.go (1)
  • ProjectContext (455-464)
internal/util/api.go (1)
  • APIClient (35-41)
🪛 golangci-lint (1.64.8)
internal/dev/server.go

62-62: field srv is unused

(unused)

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🔇 Additional comments (1)
internal/dev/server.go (1)

219-228: Nice touch resetting the failure window

Good to see the failure counter and timestamps cleared once a connection succeeds; this prevents
stale state from triggering the fatal-limit later on.

Comment thread internal/dev/server.go
Comment thread internal/dev/server.go
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Actionable comments posted: 1

♻️ Duplicate comments (1)
internal/dev/server.go (1)

158-186: ⚠️ Potential issue

The reconnection logic may lead to unbounded goroutine creation.

While the reconnection mechanism with exponential backoff is well implemented, the approach of spawning a new goroutine for each reconnection attempt (line 185) could lead to resource exhaustion during extended outages, as noted in a previous review.

To ensure only one reconnect loop is active at a time, consider implementing a semaphore or atomic flag:

type Server struct {
    // existing fields...
    reconnectFailures int
    connectionFailed  time.Time
    connectionStarted time.Time
    reconnectMutex    sync.Mutex
+   reconnecting     int32 // atomic flag
}

func (s *Server) reconnect() {
+   // Only one goroutine should be attempting reconnection
+   if !atomic.CompareAndSwapInt32(&s.reconnecting, 0, 1) {
+       return
+   }
    if s.conn != nil {
        s.conn.Close()
        s.conn = nil
    }
    go func() {
        s.connect(false)
+       atomic.StoreInt32(&s.reconnecting, 0)
    }()
}
🧹 Nitpick comments (1)
internal/dev/server.go (1)

62-62: Unused field srv in Server struct.

The srv field is declared but never used in the code.

Consider removing this unused field:

type Server struct {
    // other fields...
-   srv               *http2.Server
    // remaining fields...
}
🧰 Tools
🪛 golangci-lint (1.64.8)

62-62: field srv is unused

(unused)

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📒 Files selected for processing (1)
  • internal/dev/server.go (3 hunks)
🧰 Additional context used
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internal/dev/server.go (2)
internal/project/project.go (1)
  • ProjectContext (455-464)
internal/util/api.go (1)
  • APIClient (35-41)
🪛 golangci-lint (1.64.8)
internal/dev/server.go

62-62: field srv is unused

(unused)

⏰ Context from checks skipped due to timeout of 90000ms (3)
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🔇 Additional comments (6)
internal/dev/server.go (6)

32-34: Good addition of a reconnection limit to avoid infinite retries.

The maxConnectionFailures constant ensures connections won't retry forever, which prevents resource exhaustion if the server remains unreachable.


66-69: Solid foundation for connection tracking and synchronization.

The new fields provide essential state tracking for implementing a reliable reconnection mechanism with appropriate synchronization.


169-177: Synchronized capture of reconnection state.

Good use of mutex protection and local variables to prevent race conditions when tracking connection failures.


182-182: Good use of local variable count to calculate backoff delay.

This addresses the potential data race identified in previous reviews by using the locally captured value instead of directly accessing s.reconnectFailures.


219-228: Good reset of connection state on successful reconnection.

Properly resetting the failure counters and timestamps when connection succeeds prevents the accumulation of failed attempts across disconnections.


229-229: Helpful log message on successful connection.

This debug message provides useful observability for connection status.

Comment thread internal/dev/server.go
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Actionable comments posted: 0

♻️ Duplicate comments (1)
internal/dev/server.go (1)

184-187: ⚠️ Potential issue

Fatal log doesn't properly terminate the program.

The Fatal log message doesn't actually terminate the program, which could leave it in an inconsistent state after reaching maximum connection failures.

Import the os package and add an explicit termination after the fatal log:

import (
    // existing imports
+   "os"
)

// ...

if count >= maxConnectionFailures {
    s.logger.Fatal("Too many connection failures, giving up after %d attempts (%s). You may need to re-run `agentuity dev`. If this error persists, please contact support.", count, time.Since(started))
+   os.Exit(1)
    return
}
🧹 Nitpick comments (3)
internal/dev/server.go (3)

62-62: Remove unused field srv.

The static analysis tool has identified that the srv field in the Server struct is unused. Consider removing this field to improve code cleanliness and memory usage.

- srv               *http2.Server
🧰 Tools
🪛 golangci-lint (1.64.8)

62-62: field srv is unused

(unused)


66-70: Consider consolidating mutex locks.

The code now uses two separate mutexes: connectionLock for serializing connection attempts and reconnectMutex for protecting failure tracking variables. Having multiple locks increases complexity and potential for deadlocks.

Consider using a single mutex for all connection-related state:

 connectionLock    sync.Mutex
-reconnectFailures int
-connectionFailed  time.Time
-connectionStarted time.Time
-reconnectMutex    sync.Mutex
+// Connection state
+reconnectFailures int
+connectionFailed  time.Time
+connectionStarted time.Time

Then update all lock operations to use just the connectionLock.


188-188: Consider using exponential backoff for reconnection attempts.

The current implementation uses linear backoff (250ms * failure count) which may not be optimal for handling transient network issues.

Replace with an exponential backoff strategy for more effective reconnection handling:

- wait := time.Millisecond * 250 * time.Duration(count)
+ baseDelay := time.Millisecond * 250
+ wait := baseDelay * time.Duration(math.Pow(2, float64(count-1)))
+ // Optional: Add jitter and cap maximum wait time
+ maxWait := time.Second * 30
+ if wait > maxWait {
+     wait = maxWait
+ }

This is similar to how you implemented the health check backoff on lines 525-526.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
Cache: Disabled due to data retention organization setting
Knowledge Base: Disabled due to data retention organization setting

📥 Commits

Reviewing files that changed from the base of the PR and between 066a922 and c3b2dde.

📒 Files selected for processing (1)
  • internal/dev/server.go (3 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (1)
internal/dev/server.go (2)
internal/project/project.go (1)
  • ProjectContext (455-464)
internal/util/api.go (1)
  • APIClient (35-41)
🪛 golangci-lint (1.64.8)
internal/dev/server.go

62-62: field srv is unused

(unused)

⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: Build and Test (windows-latest)
🔇 Additional comments (3)
internal/dev/server.go (3)

159-164: Good implementation of connection locking.

The addition of a connection lock effectively prevents multiple goroutines from attempting to reconnect simultaneously, addressing the previous issue of unbounded goroutine creation.


174-183: Good mutex protection for failure tracking.

The mutex protection around connection failure tracking variables properly addresses the previous data race concerns, as you're capturing the local count variable within the lock before using it later.


225-234: Well-structured connection success handling.

Properly resetting connection failure counters and timestamps on successful connection with appropriate mutex protection provides good state management.

@jhaynie jhaynie merged commit 4af9f51 into main May 18, 2025
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@jhaynie jhaynie deleted the auto-reconnect-dev branch May 18, 2025 22:05
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