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feat: track allocations per fleet #4513
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e21def2
feat: add allocations tracking and metric
nrwiersma 959052b
chore: update CRD and install
nrwiersma 31fecb2
feat: add e2e test
nrwiersma 2a44696
chore: update docs
nrwiersma 73fae65
fix: minor issues
nrwiersma a2ddc94
fix: refactor allocations to handle contention
nrwiersma 056981f
fix: better test errors
nrwiersma a8be28c
fix: docs feature shortcoded
nrwiersma d83f1e9
fix: wait for gs sync
nrwiersma 6a3b9cb
Merge branch 'main' into allocations
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You'll wan tto sync GameServers at, since you are now watching their events:
https://github.com/nrwiersma/agones/blob/30678d321529ca2fd3bdd27f58b8bd2a4b5c8e96/pkg/fleets/controller.go#L255
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I thought about that. I decided not to in the end as it does not stop the controller from working. We do not handle Add on the EventHandler (just Update), so the sync would basically block for no reason. Will gladly add it if you still want though.
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Yeah, I'd recommend it - I've seen some weirdness when not syncing -- it'll probably mean nothing much, but also means that if other people edit this later on, or do other controller things they aren't left wondering "when do I sync, or not sync" - better to always sync 👍🏻
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Fair. The global rule for me is, if it is in the
processNextItemloop anywhere, it gets synced. But will add it in.