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1.21.1 nf slide animation fix#442

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XM666-Dev wants to merge 1 commit intoalRex-U:1.21.1-NFfrom
XM666-Dev:1.21.1-NF-SLIDE-FIX
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1.21.1 nf slide animation fix#442
XM666-Dev wants to merge 1 commit intoalRex-U:1.21.1-NFfrom
XM666-Dev:1.21.1-NF-SLIDE-FIX

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@XM666-Dev
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In this mod, after performing a slide action, the player plays a getting-up animation.
However, the player currently stands up facing forward, which looks quite unnatural.
This PR fixes the issue by toggling a flag according to the animation flow and flipping the player's pose angle to correct the getting-up direction.

@XM666-Dev XM666-Dev changed the base branch from main to 1.21.1-NF October 31, 2025 05:39
@alRex-U
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alRex-U commented Nov 15, 2025

Sorry so much for my lateness!

Finally I tested in my local environment. I checked what the changes wants to do. I think its not bad.

Then, just I want to ask, do you think this fliping player model should use Animator that parcool provides? Othe all parcool animations are implemented as Animator, even ones including model rotation, so for me thinking it is good to keep consistency.

@XM666-Dev
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Sure, no problem.

@XM666-Dev XM666-Dev mentioned this pull request Feb 11, 2026
@XM666-Dev
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This PR needs to be closed because #462 provides a better implementation.

@XM666-Dev XM666-Dev closed this Feb 11, 2026
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