Fix touch dragging by deferring re-renders until drag completion#16
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Fix touch dragging by deferring re-renders until drag completion#16
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Co-authored-by: A1L13N <193832434+A1L13N@users.noreply.github.com>
Co-authored-by: A1L13N <193832434+A1L13N@users.noreply.github.com>
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[WIP] Fix dragging elements on canvas for mobile touch events
Fix touch dragging by deferring re-renders until drag completion
Feb 17, 2026
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Touch-based element dragging was broken because each position update triggered a full canvas re-render, destroying and recreating DOM nodes mid-drag. This severed the touch event chain since touches are bound to specific DOM instances.
Changes
State management
updateElementSilent()to update state without triggering notificationsselectElement()to skip notification when selection unchangedDrag handling
handleMouseMove()andhandleTouchMove()now use silent updates during dragnotify()call inhandleMouseUp()/handleTouchEnd()after drag completesCode structure
getElementDomNode(),updateElementPosition(),updateElementStyles()to eliminate duplication across mouse/touch handlersCSS
touch-action: autoto property panel inputs for proper touch scrollingtouch-action: noneto canvas elements for custom drag handlingScreenshots
Before: Elements couldn't be dragged with touch
After: Smooth touch-based dragging on mobile viewport
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