WIP: update CommandList and add ComputeShader Sample#237
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WIP: update CommandList and add ComputeShader Sample#237
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Fluidに関してはビルド・実行でエラーは発生していないが、実行結果を見た感じ明らかにおかしい。 |
12 tasks
Member
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macOSだと これはクラッシュ これはクラッシュしない |
Member
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これでShaderのCreate直ったけど、今度はStep開始するとOS巻き込んでクラッシュした |
Member
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clearGridIndices で
を
と修正したらOS巻き込むクラッシュはしなくなった。 なお、
で Engine.Graphics.CommandList.ComputePipelineState = clearGridIndicesPipeline;
Engine.Graphics.CommandList.SetComputeBuffer(gridIndicesTable, 0);
Engine.Graphics.CommandList.Dispatch(gridIndicesTable.Count, 1, 1); |
6 tasks
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Changes/変更内容
tasks
(commented by @wraikny)
CommandDrawnNodeCommandDrawnNode実装のためにIDrawnとIDrawnCullableのAPIを変更(IsDrawnなどをIDrawnに移す)し、CommandDrawnNode と Engine を修正する。Ubuntu? なにそれおいしいの?WindowsとMacで動作自体はしていて、Windowsだけ想定外の挙動してる状況。
動作check
(captured by @wraikny)
動いたけど altseed/LLGI#137
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