Researcher at Huawei | 3D Computer Vision & Generative AI
I am a Machine Learning Researcher specializing in 3D Computer Vision and Generative AI. Currently, I work at Huawei's 3D Vision Team, focusing on real-time face reenactment, Diffusion Models, and 3D Gaussian Splatting.
Previously, I was an R&D Intern at Ubisoft La Forge, where I developed geometry-aware texture synthesis tools to streamline artist workflows. I completed my Master's at York University (BioMotion Lab), advised by Prof. Niko Troje and Prof. Marcus A. Brubaker.
- 3D Reconstruction & Avatars: Geometry-aware texture generation, differentiable shading, and neural rendering.
- Generative AI: Diffusion models, GANs, and VAEs for real-time applications.
- Computer Vision: Novel View Synthesis, face swapping, and anomaly detection.
- Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
- CVPRW 2025 | Project Page | Paper
- MoSAR: Monocular Semi-Supervised Model For Avatar Reconstruction Using Differentiable Shading
- CVPR 2024 | Project Page | Paper
- Languages: Python, C/C++, MATLAB
- Deep Learning: PyTorch, TensorFlow, Jax, Keras
- Libraries: OpenCV, NumPy, Pandas, Scikit-learn
- Tools: Git, LaTeX, Linux

