Measuring Fine Motor Control in XR
Overview | Metrics | System | Sensing | Installation | History | Team
- Overview
- Metrics
- System
- Sensing
- Current Study
- Data Output
- Installation
- Repository Structure
- History
- References
- Team
- License
Sollertia is a system for measuring fine motor control in XR using task-based interaction and wearable force input.
It replicates the same button-based task in a physical setup and in XR, and compares performance across both environments.
Users respond to light-up targets by pressing them as quickly and accurately as possible. We log behavioral and force data to capture how people move, react, and apply pressure during interaction.
| Metric | Description |
|---|---|
| Reaction Time | Time from target onset to response |
| Completion Time | Total time to complete press |
| Spatial Error | Distance from target center |
| Variability | Consistency across trials |
| Movement Trajectory | Path of hand/finger during reach |
| Metric | Description |
|---|---|
| Force Magnitude | Peak pressure during press |
| Force Over Time | Temporal force profile |
| Pressure Variability | Stability of force application |
| Component | Description |
|---|---|
| Physical Board | LED targets with matched layout |
| XR Version | Meta Quest 3 with hand tracking, matched timing |
| FSR Sensor | Finger-mounted force sensing |
| Logging Pipeline | Synchronized timing and force data |
+------------------+
| Meta Quest 3 |
| XR Application |
+--------+---------+
|
| WebSocket
|
+------------------+ | +------------------+
| Wearable +---------+---------+ Dashboard |
| Hardware | USB Serial | (Rust) |
| (FSR) | | |
+------------------+ +------------------+
- FSR sensor on index finger to measure press force and pressure over time
- EMG integration using OpenBCI and BrainFlow to capture muscle activation during interaction
We compare performance between a physical task and its XR equivalent to evaluate whether XR interaction can capture meaningful fine motor behavior.
Direction: This project focuses on measuring motor behavior in controlled tasks.
Each trial logs:
| Field | Description |
|---|---|
target_id |
Which target was pressed |
stimulus_time |
When target lit up |
press_time |
When press was registered |
reaction_time |
Time to respond |
accuracy |
Spatial error from center |
trajectory |
Movement path (XR only) |
force_signal |
FSR readings over time |
- Unity 6 (6000.3.7f1 or later)
- Rust toolchain (1.70+)
- Arduino IDE (2.0+)
- Meta Quest 3 with developer mode enabled
-
Clone the repository:
git clone https://github.com/anaya33/Sollertia.git cd Sollertia -
Open
game/in Unity Hub -
Install required packages:
- XR Interaction Toolkit
- OpenXR Plugin
- XR Hands
-
Open
Assets/SollertiaDemo.unityand press Play
For Quest 3 deployment, see QUEST_DEPLOYMENT.md.
FSR (Index) → A0
Upload hardware/hardware.ino via Arduino IDE.
cd dashboard
cargo build --release
cargo run --releaseSollertia/
|
|-- game/ # Unity XR application
| |-- Assets/
| | |-- Scripts/Sollertia/
| | |-- SollertiaDemo.unity
|
|-- dashboard/ # Rust dashboard
| |-- Cargo.toml
| |-- crates/
|
|-- hardware/ # Arduino firmware
| |-- hardware.ino
|
|-- paper/ # Research whitepaper (LaTeX)
|
|-- docs/ # GitHub Pages site
|
|-- README.md
|-- LICENSE
Sollertia began as a hackathon project at UGAHacks XI The original vision was a mixed-reality rehabilitation tool for stroke recovery, combining XR interaction with wearable pressure sensing.
Original Hackathon Team:
- Anaya Yorke
- David Salas C.
- Garret Stand
- Mathias Sosa
After the hackathon, the project evolved from a rehabilitation-focused prototype into a research system for studying fine motor control. The scope shifted from clinical rehabilitation to fundamental research on comparing motor behavior across physical and XR environments.
-
Schoen et al., 2025. From Pegs to Pixels: A Comparative Analysis of the Nine Hole Peg Test and a Digital Copy Drawing Test for Fine Motor Control Assessment. PDF
-
Lu et al., 2019. Modeling Endpoint Distribution of Pointing Selection Tasks in Virtual Reality Environments. PDF
-
Chen et al., 2024. Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality. PDF
-
Wei et al., 2019. Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU Sensor. PDF
-
Schneider et al., 2021. Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays. PDF
| Name | Role | GitHub |
|---|---|---|
| Anaya Yorke | Researcher | @anaya33 |
| Garret Stand | Researcher | @gstand |
- Anaya Yorke
- David Salas C.
- Garret Stand
- Mathias Sosa
This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
Sollertia - Latin for "skill with hand"