Advanced OpenGL 4 project - IMAC School Professor Adrien Herubel
The aim is to build a small render engine using deferred shading, shadow map and post fx treatments.
Inspired from trine game atmosphere.
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Advanced OpenGL 4 project - IMAC School Professor Adrien Herubel
The aim is to build a small render engine using deferred shading, shadow map and post fx treatments.
Inspired from trine game atmosphere.