Large performance improvement to GRG modification#135
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Previously there were two performance problems with modifying GRG: 1. The Mutations were hard deleted from a std::vector, which resulted in an O(N) copy of data every remove_mutation() 2. The adding of a new Mutation flagged the mutation-to-node mapping to be resorted again on the next read access. This is overly aggressive IF AND ONLY IF you are adding Mutations to newly added nodes, then it is trivial to keep the mapping in the right sorted order by just appending to it.
AAce3
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May 7, 2026
Previously there were two performance problems with modifying GRG: 1. The Mutations were hard deleted from a std::vector, which resulted in an O(N) copy of data every remove_mutation() 2. The adding of a new Mutation flagged the mutation-to-node mapping to be resorted again on the next read access. This is overly aggressive IF AND ONLY IF you are adding Mutations to newly added nodes, then it is trivial to keep the mapping in the right sorted order by just appending to it.
AAce3
pushed a commit
to CornellHPC/grgl
that referenced
this pull request
May 7, 2026
Previously there were two performance problems with modifying GRG: 1. The Mutations were hard deleted from a std::vector, which resulted in an O(N) copy of data every remove_mutation() 2. The adding of a new Mutation flagged the mutation-to-node mapping to be resorted again on the next read access. This is overly aggressive IF AND ONLY IF you are adding Mutations to newly added nodes, then it is trivial to keep the mapping in the right sorted order by just appending to it.
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Previously there were two performance problems with modifying GRG: