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Create `docs/renderer-redesign-proposal.md` with 3 design options for improving the game's visuals: 1. Organic Ink Style (hand-drawn feel) 2. Clean Vector Style (bold, geometric) 3. Paper Cutout Style (layered depth) This addresses the request to propose designs for a better renderer. Co-authored-by: ark3 <1765854+ark3@users.noreply.github.com>
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Overwrites `docs/renderer-redesign-proposal.md` with a deeper semantic analysis and 3 radically different design options: 1. Storybook Vignette (Perspective View) 2. Explorer's Compass (Radial Hub) 3. Floating Diorama (Isometric Tile) This addresses feedback to provide "whole new ways" to draw the scene, moving beyond iterative tweaks. Co-authored-by: ark3 <1765854+ark3@users.noreply.github.com>
Proposed 3 distinct design directions for the renderer to address the "functional but ugly" current state. The document details visual characteristics, technical implementation approaches, and pros/cons for each option. Recommended the "Organic Ink" style to align with the "Coloring-book aesthetic" described in the visual docs.
PR created automatically by Jules for task 16992835481382031485 started by @ark3