Remove 3D rendering code from iOS WebContent to maintain branch separation#108
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Copilot wants to merge 2 commits intoios-sync-origin-mainfrom
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Remove 3D rendering code from iOS WebContent to maintain branch separation#108Copilot wants to merge 2 commits intoios-sync-origin-mainfrom
Copilot wants to merge 2 commits intoios-sync-origin-mainfrom
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Co-authored-by: astickleyid <201894828+astickleyid@users.noreply.github.com>
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[WIP] Sync iOS content from main branch for 3D rendering
Remove 3D rendering code from iOS WebContent to maintain branch separation
Feb 9, 2026
astickleyid
approved these changes
Feb 14, 2026
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The merge from main re-introduced 3D rendering files into
ios/VoidRift/WebContent/that should remain isolated in thefeature/3d-renderingbranch per the project's architectural separation.Changes
Removed 3D rendering system (12 files, 2,621 lines)
game-3d-integration.js- Three.js integration layersrc/entities3d/- 3D entity implementations (Ship3D, Bullet3D, Asteroid3D, Enemy3D, Coin3D, Particles3D)src/renderer/- 3D rendering pipeline (Renderer3D, Game3D, Background3D, GeometryFactory, MaterialFactory)Result: iOS WebContent now contains only 2D game code, matching main branch architecture. All 3D features remain in
feature/3d-renderingbranch.✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.