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Remove debug test cube from Renderer3D#110

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Copilot wants to merge 2 commits intoios-sync-origin-mainfrom
copilot/sub-pr-98-another-one
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Remove debug test cube from Renderer3D#110
Copilot wants to merge 2 commits intoios-sync-origin-mainfrom
copilot/sub-pr-98-another-one

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Copilot AI commented Feb 11, 2026

Debug test cube geometry was left in production code, adding unnecessary objects to the scene and degrading performance on iOS (primary platform).

Changes:

  • Removed testCube property from Renderer3D constructor
  • Removed test cube creation in init() method (geometry, material, scene addition)
  • Removed test cube camera-follow logic from render() method

Before:

// DEBUG: Add test cube at origin to verify rendering
const testGeometry = new THREE.BoxGeometry(50, 50, 50);
const testMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: false });
this.testCube = new THREE.Mesh(testGeometry, testMaterial);
this.layers.gameplay.add(this.testCube);

After:

// Clean initialization - no debug objects
this.initialized = true;

23 lines removed from production renderer.


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vercel bot commented Feb 11, 2026

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Project Deployment Actions Updated (UTC)
shooter-app Ready Ready Preview, Comment Feb 11, 2026 9:43am

Co-authored-by: astickleyid <201894828+astickleyid@users.noreply.github.com>
Copilot AI changed the title [WIP] WIP Address feedback on iOS sync from original PR#98 Remove debug test cube from Renderer3D Feb 11, 2026
Copilot AI requested a review from astickleyid February 11, 2026 09:43
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2 participants