Claude Code skill for reviewing Unity C# code against Unity's Official C# Style Guide (Unity 6 Edition).
- Multiple review modes — Review a single file, your local
git diff, or a GitHub PR by URL. - Follow Unity 6 C# style guide — Naming (PascalCase/camelCase, booleans as questions), SRP, DRY, KISS, comments (why not what), YAGNI, extension methods, and UI Toolkit BEM naming.
- Unity-specific checks — MonoBehaviour lifecycle (Awake/Start/OnEnable/OnDestroy), coroutine patterns, ScriptableObject usage, and API misuse (e.g.
GetComponentin Update,CompareTag, non-alloc physics, pooling). - Performance and GC — Flags allocation in hot paths (strings, LINQ, boxing), Update bloat, and common anti-patterns (
SendMessage,Invoke,FindObjectOfTypein hot paths). - Structured output — Critical issues, style violations, and suggestions with file:line refs and concrete fix examples.
npx code-review-unityOption 2: Use Skill.sh to install and manage for all your AI Agents: Claude Code, Cursor, Gemini CLI...
npx skills add https://github.com/jinda-li/code-review-unity --skill code-review-unityCopy .claude/skills/code-review-unity/ to ~/.claude/skills/
/code-review-unity Assets/Scripts/PlayerController.cs
Or review git changes:
/code-review-unity
or Just ask claude code:
"Review this Unity script"
Claude will automatically invoke this skill and review your code.
## Code Review: PlayerController.cs
### Critical Issues
1. **SRP Violation - God Class** (lines 15-89)
- Handles input, movement, audio, and inventory
- Unity Style Guide: "Each MonoBehaviour should have one responsibility"
- Split into: PlayerInput, PlayerMovement, PlayerAudio, PlayerInventory
2. **GetComponent in Update** (line 34)
- Caching pattern not used - causes unnecessary overhead every frame
- Use `[SerializeField]` or cache in `Awake()`
### Style Violations
3. **Poor Variable Naming** (line 23)
- `int d` should be `int elapsedTimeInDays` - be specific about units
- `bool dead` should be `bool isDead` - booleans ask questions- C# Style Guide (Unity 6) - Official style guide for clean, scalable code
- Unity How-To Library - Tutorials on scripting, optimization, and best practices
MIT