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Update gitignore to provide for side by side development using the main Hg repo as well as additional debug stuff No code changes
* Aurora.ScriptEngine.AuroraDotNetEngine.APIs - LSL_Types.cs - class
LSL_Types
Add (float) type casting to '==' and 'Equals' overides
*Remove OS compile IFDEF to include the == and != overrides when
compiling on the Mac
* namespace Aurora.Services.SQLServices.GridService - private struct
NeighborLocation
Add GetHashCode overide to satisfy compiler warning and prevent
incorrect a == b or a != b comparisons
* namespace Aurora.Modules.Caps - public class RenderMaterials -
RenderMaterialsPostCap()
Remove comparison of te.DefaultTexture.MaterialID == null as it
should always be assigned at creation (debug only)
* Aurora.Modules.WorldMap - class AuroraWorldMapModule - private void
GetMapBlocks()
Correct if..else.. logic when dealing with the item.mapblocks types
Correct loading of terrain files when using multiple regions
* Aurora.Modules.Terrain - TerrainModule.cs
Harden LoadFile and SaveFile procedures to avoid complete crash on
an unexpected error
* Aurora.Modules.World.Startup.SimulationData.FileLoaders -
TarRegionLoader.cs - class TarRegionDataLoader
Correct console error message header on exception (trivial but...
:) )
Added additional console info during loading of backup file
* Aurora.Modules.Terrain - TerrainModule.cs
Finalise updates to load terrain into the correct scene
* Aurora.Services.SQLServices.GridService - GridService.cs
Add region size to info details
Correct region URI details
* Aurora.Framework.Services - IGridservice.cs
Add RegionURI to return region instance uri
* Aurora.Region - SceneManager.cs
Add currently selected region name to console prompt
* Aurora.Modules.Terrain - TerrainModule.cs
Update procedures to load terrain into the correct scene as selected
* Aurora.Framework.Sceneinfo - TerrainChannel.cs
Correct problem when creating/loading a terrainchannel if the
source image is not the same as the region size.
Update runprebuild to use the mono/net4.5 spec (compatible with mono V
3.2.3)
Implementation of terrain generation functionality to assist creation of new regions Additional commands : terrain generate <Flatland/Mainland/Island> <Min height> <Max height> [smoothing]
Author
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Bummer.. I do use a config that puts everything outside the bin dir but I must have missed something here … :) |
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Addition of inbuilt terrain generation code. Operates on the currently selected region.
Adds command
- Flatland (current default), Mainland (terrain generated to edge of region), Island (terrain surrounded by water)
< min height> - required minimum & maximum land heights
[smoothing] - options (default 2) - number of smoothing passes to perform