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Tonal art map implementation for unity

I updated Oskar’s implementation of Tonal Art Maps, based on this paper. I ported it to URP and rewrote the rendering and tone value checks to use shaders.

images/blender_monkey.png

The biggest thing missing comared to the source paper is they used 6 tone blending. I did not have time to implement that part of Emil Praun, et al.’s research. I compensated by generating a large number of tone values, though that still does not have quite the desired pencil blending effect.

The project includes both a generator that generates the tonal art map as well as a shader that can render it. The generator can be accessed as an editor window in unity. (Generators>Tonal Art Map Generator)

The generated art maps are not included.

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An implementation of Tonal Art Maps

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  • C# 75.6%
  • ShaderLab 23.4%
  • HLSL 1.0%