I published it before Sethbling did
Create a physics world, set a ground plane and spawn softbodies all from a PaperMC plugin!
There are two branches: the main branch and the development branch
The main branch contains the releases, which can be installed like any other plugin and the stable source code.
mcBullet requires running on a Paper or Paper derivative!
The development branch contains unstable features (not right now) and has to be built on your machine using gradle.
The physics world is created on plugin enable.
/bullethelp - displays the commands ingame
/physcount | getbullets | howmany - shows the number of physics objects
/killall | killphys - kills all physics object (including the ground)
/timemult | delta | timestep
﹕get - shows the time multiplier
╰ set - sets the time multipler (e.g. 1x, 2x, ...) (may cause collision instability at higher multipliers)
/calc | calcstep | sub | substeps
﹕get - shows the substeps that run per physics tick
╰ set - sets the substeps that run per physics tick (useless?)
/ground | g | sg | gs - spawns a ground at the specified position (physics box with no gravity)
/spawnblock | sb - spawns a block with the specified material
/spawnentity | se - spawns an entity of the specified type
Not implemented! Only configurable using commands