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Haha at "surrendered to Claude and tried vibe coding" 😅 Thanks for opening this PR nonetheless, definitely helpful if not for at least the discussion. 👍 So... sounds like indeed this might be tougher than expected. If its too much trouble / complicated, maybe it is best to be kept separate. Some other ideas we should probably weight this approach with are:
What do you think? I like from these other approaches that definitely seem simpler (3 feels anyways like an additional "feature" for the catanatron codebase), and I'm a fan of simpler. It also doesn't close out the door on figuring out on building a Pyo3/Maturin wrapper in the future. |
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This isn't ready to merge. I got frustrated trying to get
catanatron-playto run games using the Rust backend so I surrendered to claude-3.7 and tried vibe coding. This sort of works if you runmaturin devincatanatron_rustthen runcatanatron-play --players=RR,R --rustRR is for RustRandom and R is the Python impl of RandomPlayer.
Granted, this sort of works, but makes little sense to me. I'll keep trying, but if anybody wants to give this a stab, now would be a good time 😆