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Collision Path2D

Instructions:

  1. Install CollisionPath node under a CollisionPolygon2D
  2. Add a Curve to the node
  3. Options (node exports):
  • draw_points (bool): Whether points on polygon corners are drawn while editing the curve.
  • enabled (bool) Whether the curve is converted to polygon or not
  • max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate

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  • GDScript 100.0%