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69 changes: 69 additions & 0 deletions .specstory/.what-is-this.md
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# SpecStory Artifacts Directory

This directory is automatically created and maintained by the SpecStory extension to preserve your AI chat history.

## What's Here?

- `.specstory/history`: Contains auto-saved markdown files of your AI coding sessions
- Each file represents a separate AI chat session
- If you enable auto-save, files are automatically updated as you work
- You can enable/disable the auto-save feature in the SpecStory settings, it is disabled by default
- `.specstory/.project.json`: Contains the persistent project identity for the current workspace
- This file is only present if you enable AI rules derivation
- This is used to provide consistent project identity of your project, even as the workspace is moved or renamed
- `.specstory/ai_rules_backups`: Contains backups of the `.cursor/rules/derived-cursor-rules.mdc` or the `.github/copilot-instructions.md` file
- Backups are automatically created each time the `.cursor/rules/derived-cursor-rules.mdc` or the `.github/copilot-instructions.md` file is updated
- You can enable/disable the AI Rules derivation feature in the SpecStory settings, it is disabled by default
- `.specstory/.gitignore`: Contains directives to exclude non-essential contents of the `.specstory` directory from version control
- Add `/history` to exclude the auto-saved chat history from version control

## Valuable Uses

- Capture: Keep your context window up-to-date when starting new Chat/Composer sessions via @ references
- Search: For previous prompts and code snippets
- Learn: Meta-analyze your patterns and learn from your past experiences
- Derive: Keep the AI on course with your past decisions by automatically deriving rules from your AI interactions

## Version Control

We recommend keeping this directory under version control to maintain a history of your AI interactions. However, if you prefer not to version these files, you can exclude them by adding this to your `.gitignore`:

```
.specstory/**
```

We recommend __not__ keeping the `.specstory/ai_rules_backups` directory under version control if you are already using git to version your AI rules, and committing regularly. You can exclude it by adding this to your `.gitignore`:

```
.specstory/ai_rules_backups
```

## Searching Your Codebase

When searching your codebase, search results may include your previous AI coding interactions. To focus solely on your actual code files, you can exclude the AI interaction history from search results.

To exclude AI interaction history:

1. Open the "Find in Files" search in Cursor or VSCode (Cmd/Ctrl + Shift + F)
2. Navigate to the "files to exclude" section
3. Add the following pattern:

```
.specstory/*
```

This will ensure your searches only return results from your working codebase files.

## Notes

- Auto-save only works when Cursor or VSCode flushes sqlite database data to disk. This results in a small delay after the AI response is complete before SpecStory can save the history.

## Settings

You can control auto-saving behavior in Cursor or VSCode:

1. Open Cursor/Code → Settings → VS Code Settings (Cmd/Ctrl + ,)
2. Search for "SpecStory"
3. Find "Auto Save" setting to enable/disable

Auto-save occurs when changes are detected in the sqlite database, or every 2 minutes as a safety net.
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<!-- Generated by SpecStory -->

# how to create new branch in github in terminal (2025-07-08 16:11Z)

_**User**_

how to create new branch in github in terminal

---

_**Assistant**_

To create a new branch in GitHub using the terminal, follow these steps:

1. Open your terminal and navigate to your project directory.
2. Run the following command to create and switch to a new branch (replace `your-branch-name` with your desired branch name):

```sh
git checkout -b your-branch-name
```

3. Push the new branch to GitHub:

```sh
git push -u origin your-branch-name
```

Your new branch will now be available on GitHub.

---

_**User**_

practice name it

---

_**Assistant**_

A good practice for naming a new branch is to use a clear, descriptive, and concise name that reflects the purpose of the branch. Common conventions include:

- Use lowercase letters and hyphens to separate words.
- Prefix the branch name with the type of work, such as `feature/`, `bugfix/`, or `hotfix/`.
- Include a short description or ticket number if relevant.

Examples:
- feature/responsive-layout
- bugfix/fix-login-error
- hotfix/update-dependencies

For your file, a branch name like feature/responsive-two-column-layout would be appropriate.

---

_**User**_

nabirahmani@Muhammads-MacBook-Pro Flutter-Architect-Pro % git push practice
fatal: 'practice' does not appear to be a git repository
fatal: Could not read from remote repository.

Please make sure you have the correct access rights
and the repository exists.
nabirahmani@Muhammads-MacBook-Pro Flutter-Architect-Pro %

---

_**Assistant**_

The error occurs because practice is not a valid remote name. To push a branch, you should use the correct remote name, usually origin. Here’s how to do it:

1. Check your remotes:
```sh
git remote -v
```

2. Push your branch to the correct remote (replace your-branch-name with your actual branch name):
```sh
git push -u origin your-branch-name
```

If you want to add a new remote called practice, you can do so with:
```sh
git remote add practice <remote-repo-url>
```
But for most cases, use origin as the remote name.

---

_**User**_

practice

---

_**Assistant**_

It looks like you are trying to use practice as a remote name or branch. If you want to create and push a branch called practice, use these commands:

```sh
git checkout -b practice
git push -u origin practice
```

If you meant something else by "practice," please clarify!

---

_**User**_

Launching lib/main.dart on iPhone 16 Pro Max in debug mode...
Xcode build done. 1.4s
Failed to build iOS app
Error (Xcode): The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.

Could not build the application for the simulator.
Error launching application on iPhone 16 Pro Max.

Exited (1). ???

---

_**Assistant**_

The error message means your CocoaPods dependencies are out of sync. To fix this, run the following command in your iOS project directory:

```sh
cd ios
pod install
```

If you still get errors, try updating CocoaPods:

```sh
sudo gem install cocoapods
pod repo update
pod install
```

After that, try running your Flutter app again:

```sh
cd ..
flutter run
```

This should resolve the issue and allow your app to launch on the simulator.

---

_**User**_

A new release of RubyGems is available: 3.4.10 → 3.6.9!
Run `gem update --system 3.6.9` to update your installation.

Updating spec repo `trunk`
[!] No `Podfile' found in the project directory.
nabirahmani@Muhammads-MacBook-Pro Flutter-Architect-Pro % cd ..
flutter run
Error: No pubspec.yaml file found.
This command should be run from the root of your Flutter project.
nabirahmani@Muhammads-MacBook-Pro Flutter_Apps %

---

_**Assistant**_

Here’s how to resolve your issues:

1. No `Podfile` found:
You need to run `pod install` inside the `ios` directory of your Flutter project, not the project root.
Example:
```sh
cd /Users/nabirahmani/Desktop/Flutter_Apps/Flutter-Architect-Pro/ecommerce_app/ios
pod install
```

2. No `pubspec.yaml` file found:
You must run `flutter run` from the root of your Flutter project, where `pubspec.yaml` exists.
Example:
```sh
cd /Users/nabirahmani/Desktop/Flutter_Apps/Flutter-Architect-Pro/ecommerce_app
flutter run
```

Summary:
- Always run `pod install` inside the `ios` folder.
- Always run `flutter run` inside the folder containing `pubspec.yaml` (your Flutter app root).

Let me know if you need more help!

---

_**User**_

key: state.pageKey, is would problem in runtime or anytime in MaterialPage

---

_**Assistant**_

Using key: state.pageKey in MaterialPage is correct and recommended when working with GoRouter. It helps Flutter manage page identity and navigation stack, especially for deep linking and web navigation.

You should not encounter runtime problems as long as you use state.pageKey for each MaterialPage in your GoRouter configuration. This ensures proper page transitions and state management.

If you see any specific errors related to pageKey, please share the error message for more targeted help. Otherwise, your usage is appropriate.

---

_**User**_

what is the advantage of using it

---

_**Assistant**_

Using MaterialPage in GoRouter provides several advantages:

1. **Custom Page Transitions**: MaterialPage allows you to customize transitions, dialogs, and animations, giving you more control over navigation behavior.

2. **Unique Page Keys**: By using key: state.pageKey, Flutter can uniquely identify each page, which helps with state restoration, deep linking, and web navigation.

3. **Fullscreen Dialogs**: The fullscreenDialog property lets you present pages as modal dialogs, matching native iOS/Android behavior.

4. **Navigator 2.0 Compatibility**: MaterialPage is required for advanced navigation scenarios with Navigator 2.0, such as nested navigation and complex routing.

In summary, MaterialPage improves navigation flexibility, reliability, and user experience in Flutter apps using GoRouter.

---

_**User**_

no key: state.pageKey, this one

---

_**Assistant**_

Using key: state.pageKey in MaterialPage is important because it gives each page a unique identity in the navigation stack. This helps Flutter:

- Correctly manage page transitions and animations.
- Restore navigation state after hot reloads or app restarts.
- Avoid duplicate pages when navigating with deep links or web URLs.

Without a unique key, you may encounter navigation bugs, unexpected page behavior, or issues with state restoration. So, using key: state.pageKey is a best practice with GoRouter and MaterialPage.

---

_**User**_

is shows in product id or count base on select in we url , it does actally key: state.pageKey,

---

_**Assistant**_

Yes, key: state.pageKey helps Flutter uniquely identify each page instance, especially when navigating to different product IDs via web URLs or deep links.

When you select or navigate to a different product (e.g., /product/1, /product/2), state.pageKey ensures that each ProductScreen is treated as a separate page in the navigation stack. This prevents issues like page duplication, incorrect state, or improper back navigation.

In summary:
- It works for product ID or count-based navigation.
- It ensures correct page behavior when switching between products via URL or app navigation.

---

24 changes: 22 additions & 2 deletions ecommerce_app/.metadata
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Expand Up @@ -4,7 +4,27 @@
# This file should be version controlled and should not be manually edited.

version:
revision: 5f105a6ca7a5ac7b8bc9b241f4c2d86f4188cf5c
channel: stable
revision: "6fba2447e95c451518584c35e25f5433f14d888c"
channel: "stable"

project_type: app

# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 6fba2447e95c451518584c35e25f5433f14d888c
base_revision: 6fba2447e95c451518584c35e25f5433f14d888c
- platform: web
create_revision: 6fba2447e95c451518584c35e25f5433f14d888c
base_revision: 6fba2447e95c451518584c35e25f5433f14d888c

# User provided section

# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
2 changes: 1 addition & 1 deletion ecommerce_app/ios/Flutter/AppFrameworkInfo.plist
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,6 @@
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>9.0</string>
<string>12.0</string>
</dict>
</plist>
4 changes: 2 additions & 2 deletions ecommerce_app/ios/Podfile.lock
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@ EXTERNAL SOURCES:
:path: Flutter

SPEC CHECKSUMS:
Flutter: 50d75fe2f02b26cc09d224853bb45737f8b3214a
Flutter: e0871f40cf51350855a761d2e70bf5af5b9b5de7

PODFILE CHECKSUM: 4e8f8b2be68aeea4c0d5beb6ff1e79fface1d048

COCOAPODS: 1.11.2
COCOAPODS: 1.16.2
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