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Releases: bombsquad02420/blender-addon

v3.0.12

28 Apr 08:01
2727a37

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🐛 Bug Fixes

  • Broken conversion to bob due to moved code

⚙️ Miscellaneous Tasks

  • Fix syntax error in makefile
  • Generate and publish with changelog using git-cliff
  • Add python tooling
  • Add build guards and dev archive
  • Code-workspace file must have a name to work
  • Bump version to 3.0.12

v3.0.11

06 Mar 21:53
4740565

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Features

  • Add a new Debug panel to the 3D view which lets you convert to bob/cob mesh directly without having to export to a temporary file and import it back. This is useful when working with modifiers and geometry nodes, as the final state of the mesh cannot be inspected easily.

v3.0.10

28 Feb 08:37
e8707fa

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Bug Fixes:

  • use proper file extension in cob collection exporter

v3.0.9

26 Feb 13:22
4011afe

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Improvements

  • set active object to the newly added map location

v3.0.8

22 Feb 21:28
aa2c262

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Features

  • use cursor position when adding map locations

v3.0.7

19 Feb 17:05
8236fa5

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Features

  • Show a (No Data) label when image has no data in the export panel
  • move the material panel to view_3d with rest of the panels for better discoverability

v3.0.6

14 Feb 20:38
117635e

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Features

  • batch export textures from the ui panel

v3.0.5

12 Feb 19:22
a8ee578

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Feature

  • group_into_collection always groups even when importing a single asset
  • Auto import textures from ba_data or current directory
  • Setup materials for characters and map when importing
  • create and apply materials that mimic the game shaders from the material panel to previz your textures and models

Refactor

  • improve code around importing multiple files

v3.0.4

09 Feb 14:19
9399136

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Features

  • new exploded and wide arrangements for character parts
  • create exporters for maps
  • move all export related functionality to "Batch Export" panel

v3.0.3

09 Feb 13:58
c3e9009

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No user facing changes in this release

Other changes

  • refactor: split into small files