Releases: bombsquad02420/blender-addon
Releases · bombsquad02420/blender-addon
v3.0.12
🐛 Bug Fixes
- Broken conversion to bob due to moved code
⚙️ Miscellaneous Tasks
- Fix syntax error in makefile
- Generate and publish with changelog using git-cliff
- Add python tooling
- Add build guards and dev archive
- Code-workspace file must have a name to work
- Bump version to 3.0.12
v3.0.11
Features
- Add a new Debug panel to the 3D view which lets you convert to bob/cob mesh directly without having to export to a temporary file and import it back. This is useful when working with modifiers and geometry nodes, as the final state of the mesh cannot be inspected easily.
v3.0.10
Bug Fixes:
- use proper file extension in cob collection exporter
v3.0.9
Improvements
- set active object to the newly added map location
v3.0.8
Features
- use cursor position when adding map locations
v3.0.7
Features
- Show a
(No Data)label when image has no data in the export panel - move the material panel to view_3d with rest of the panels for better discoverability
v3.0.6
Features
- batch export textures from the ui panel
v3.0.5
Feature
- group_into_collection always groups even when importing a single asset
- Auto import textures from ba_data or current directory
- Setup materials for characters and map when importing
- create and apply materials that mimic the game shaders from the material panel to previz your textures and models
Refactor
- improve code around importing multiple files
v3.0.4
Features
- new exploded and wide arrangements for character parts
- create exporters for maps
- move all export related functionality to "Batch Export" panel
v3.0.3
No user facing changes in this release
Other changes
- refactor: split into small files